Held annually since 2002, Spring Thing is a smaller, more informal counterweight to the busier fall Interactive Fiction Competition. Over the years, games have often debuted here that went on to become influential in the IF world or larger indie games scene.
Rather than a competition with rankings, the Thing focuses on bringing together new text games of all kinds: choice-based stories, gamebooks, hypertext fictions, visual novels, text adventures, narrative roguelikes, and wild new experiments.
Spring Thing especially welcomes diverse voices and populations traditionally underrepresented in gaming, including women, people of color, queer and LGBT+ folks, and blind, neuro-diverse, or disabled creators. People from all walks of life should feel encouraged to participate as players, authors, or reviewers.
Entrants to the
Main Festival can be nominated for a “Best In Show” ribbon, and all entries are eligible for custom “Audience Award” ribbons. Prize donors also gift fun, unique prizes, which Main Festival entrants have a chance to receive.
Welcome! From the rest of the site you can find out how to
donate a prize,
play the stories from this year's festival
or
read more about the festival's history.
This year there are a few minor tweaks to the rules, mostly to ensure the festival can keep growing in years to come.
- One entry per author: We want to showcase your best work, and leave space for as many authors as possible to participate. (More Details)
- Maximum submission size: Your submission must now take up no more than 100 MB of space. (More Details)
- Streamlined prize selection: Authors opting in to prizes will use a new automated system that will let them rank all submitted prizes and will find the best way to distribute them, replacing the old manual system where authors picked prizes one at a time in a random order (which could drag out for months after the festival ended).
- And we've changed our antipodal variant name from “Fall Fooferal” to “Autumnal Jumble” after some Southern Hemisphere friends brought up the very good point that it's mostly US Americans who say “Fall.”
Looking for tools to make text games? There are plenty.
For parser-style games, try
Inform 7 (maybe with Vorple),
TADS,
Quest,
or Dialog.
For node-based hyperfiction projects, consider
Twine or
Squiffy (writer-friendly),
Raconteur or
Windrift (coder-friendly),
or articy:draft (professional).
Want a choice-based structure like classic gamebooks? Check out
ChoiceScript or
ink.
Fancy the retro stylings of 1980s text games? Consider
Adventuron,
Gruescript,
or PunyInform and Puddle.
The visual novel engines
Ren'Py or
NLBB
can help tell stories about characters and conversation.
Try weirder experiments with
Texture (draggable words),
or plug procedural text tools like Tracery,
Sea Duck, or
RiTa
into a story to make more dynamic output.
Even support multiplayer IF with
Seltani or
Adliberum.
Need a community? Check out
IntFiction for general IF forums,
or the Twine or
Inkle Discords
for format-specific communities.
The
Interactive Fiction Database and
IF Wiki are great long-standing community resources, and
Planet IF aggregates blog posts about text games. The
NarraScope conference is a great place to hang out with interactive fiction writers in person.
Looking for another event to enter text games in? The
Interactive Fiction Competition is the oldest regular event for IF games. Have just the start of a game? Try
IntroComp. Spooky games are welcome in
ECTOCOMP, and parser games in
ParserComp.
Interactive fiction games can be enjoyed by blind or vision-impaired players with a little care from authors. Check out
audiogames.net for forums and a resources page, or
Accessible Player Experiences for more tips on making games more accessible generally; the
accessibility for blind players IFWiki page also has some good links to more info.
Check out Tristano Ajmone's Awesome Interactive Fiction page for a curated list of more IF authoring tools and resources.
If you find outdated links or know of other resources that should be listed here, please let us know!
The Spring Thing would like to thank the following people:
- Adam Cadre, for starting it;
- Greg Boettcher, for organizing and running it from 2004 to 2013;
- the interactive fiction community, for advice, support, and incredible stories;
- the prize donors, for their generosity.