On the news, a warning flashes across the screen:
“Authorities report a new criminal active at night. No leads yet.”
A chill runs down your spine. Someone is out there… or maybe more than one someone.
That same whisper returns in your head:
“Join us.”
[[Stay hidden inside->HiddenRoom]]
[[Go outside to see->OutsideStreet]]<audio autoplay loop style="display:none;">
<source src="https://files.catbox.moe/ylum4p.mp3">
</audio>
You hide by the window, listening.
A voice calls: “Stay still. Don’t let them see you.”
You assume it’s a neighbor, someone looking out for you.
Another voice joins: “Follow my instructions. We’ll protect you.”
Four distinct voices now whisper — you think each is a different person trying to help you survive.
[[Follow the voices->FollowingVoices]]
[[Ignore them->HummingAlone]]You step outside, the streets eerily silent.
Streetlights flicker. Shadows twist around corners.
You think you see figures moving — guiding you, warning you… or threatening you.
A voice whispers: “Follow us. You’ll be safe.”
Another voice argues: “No, wait. Trust me!”
You assume they are different people trying to manipulate you.
[[Follow the voices->FollowingVoices]]
[[Hide and wait->HiddenRoom]]
[[Investigate the shadows yourself->FirstCrime]]<audio autoplay loop style="display:none;">
<source src="https://files.catbox.moe/ylum4p.mp3">
</audio>
One voice says: “The streets are dangerous. Wait.”
Another: “No, move now. Trust me.”
A third: “I’ll guide you. Don’t look back.”
The whispers argue, sometimes over each other.
You feel a strange sense of safety — but also tension.
[[Trust the voices->SafePath]]
[[Try to pick the “right” voice->ConflictVoices]]You ignore the whispers, but the humming grows louder.
A shadowy figure passes by the window.
Another voice sneaks in: *“You don’t have to hide. You could join me.”*
It’s thrilling and terrifying. You think it’s someone dangerous outside.
[[Listen to this new voice->CriminalTemptation]]
[[Resist->SafePath]]
You follow one of the “friendly” voices’ advice and avoid danger tonight.
The whispers continue faintly, but you start to notice patterns — certain voices push you toward risk, others toward safety.
It becomes clear that some of the voices want to guide you… and some want more than guidance.
[[Try to figure out who they are->InvestigateVoices]]
[[Ignore and continue to survive the night->OutsideStreet]]<audio autoplay loop style="display:none;">
<source src="https://files.catbox.moe/ylum4p.mp3">
</audio>
<audio autoplay loop style="display:none;">
<source src="https://files.catbox.moe/ylum4p.mp3">
</audio>
The “helpers” argue violently.
You try to decide which voice to follow.
Suddenly, the persuasive voice returns:
“Why listen to them? We could do this my way.”
You think it’s one of the people outside, scheming.
[[Listen to the criminal voice->FirstCrime]]
[[Resist->MirrorRoom]]The voice is persuasive:
“We could be free together. Don’t let them stop you. You can have power they’ll never give you.”
You still believe it’s a stranger — maybe the criminal or an accomplice — but something about it feels personal.
[[Follow the voice->FirstCrime]]
[[Ignore it->SafePath]]A thrill surges through you.
You move outside, unseen. The streets are silent.
Every instinct tells you: someone else is guiding you.
But when you glimpse a reflection… it’s you. The criminal voice wasn’t outside.
You feel the truth too faintly to name it: part of yourself is committing these acts.
[[Continue->CriminalPath]]
[[Try to stop->MirrorRoom]]<audio autoplay loop style="display:none;">
<source src="https://files.catbox.moe/ylum4p.mp3">
</audio>
You focus carefully on the voices, trying to determine who is truly guiding you.
They overlap, contradict, and sometimes seem to anticipate your thoughts.
One voice laughs: “You’re finally noticing us. But do you understand who we are?”
You begin to realize these voices are closer than you thought… maybe inside your own mind.
[[Ask “Who are you?”->MirrorRoom]]
[[Ignore and continue to the streets->OutsideStreet]]<audio autoplay loop style="display:none;">
<source src="https://files.catbox.moe/ylum4p.mp3">
</audio>
You enter a quiet room with a mirror.
Shadows from the voices vanish.
A horrifying realization hits:
The “friendly voices,” the persuasive criminal voice… they were all inside you.
The Protector. The Child. The Logical. The Rebel. The Criminal.
All fragments of a single fractured consciousness.
The swarm, the whispers, the guidance… it was your mind splitting into many voices, struggling to control itself.
<span style="color:#111;">You are the swarm.</span><span style="color:#111;">We are the swarm.</span>
[[Accept all voices->IntegrationEnding]]
[[Fight the criminal personality->CollapseEnding]]
[[Let the criminal dominate->SwarmEndingCriminal]]The thrill of control surges through you.
The criminal voice whispers in your head:
"We don’t need anyone else. We can do what we want… and no one will stop us."
You move silently through the streets, your heartbeat racing.
Every shadow feels alive, as if waiting for your next move.
[[Follow the voice’s plan->CriminalAction]]
[[Try to resist it->MirrorRoom]]<audio autoplay loop style="display:none;">
<source src="https://files.catbox.moe/ylum4p.mp3">
</audio>
<audio autoplay loop style="display:none;">
<source src="https://files.catbox.moe/ylum4p.mp3">
</audio>
The voices scream, fight, and overlap.
You feel no control, no peace — only chaos.
Sometimes the criminal takes over, sometimes the Protector.
The swarm inside you is endless.The Criminal dominates.
You step outside into the night, exhilarated, unstoppable.
The Protector cries silently in your head, the Child wails, the Logical whispers in despair.
You are the swarm.The fragments of your mind merge into a fragile balance.
The humming softens.
You are whole… and aware of the criminal impulses, the protective instincts, the chaos that once ruled you.
You survived yourself.You follow the criminal voice’s guidance.
It urges you to enter an abandoned building, and you obey without question.
The other voices protest faintly, but their words feel distant, powerless.
A dangerous sense of exhilaration courses through you — you feel unstoppable.
[[Continue deeper inside->CriminalChoice]]
[[Stop and rethink->MirrorRoom]]The criminal personality laughs:
"Power is yours. Take it. No one else matters."
You see two paths:
- One path leads further into the shadows, toward unknown acts.
- The other path leads back outside, toward safety… if you still want it.
[[Go deeper into the shadows->SwarmEndingCriminal]]
[[Return outside->MirrorRoom]]SENICA THING 2026 Entry
Title: ''Join the swarm''
Author: ''//by SAT//'' /18 years, Romania/
Experience: ''no publishing history''
/Note: For the best experience turn the volume up ./
[[Start->Newsflash]]