|Seth>["Sorry I'm late, Max!"]
He's more than late.
(click-append:"more than late.")[|Max>[
"It's been (text:$mins) minutes, Seth. You're more than just late."]
|Seth>["I said sorry..."], he whines.
I sigh, |Max>["Yeah, you did... I just really need to talk, okay?]
|Seth>["Of course! Something happen at work?"]
|Max>["Yeah, it was..."]
|List>[|Option>[Coworkers(mouseover: "Coworkers")[(set: $Knight to 1)(replace:"Coworkers")[(t8n:"blur")[Knights]]]]
|Option>[Managers(mouseover: "Managers")[(set:$Sups to 1)(replace:"Managers")[(t8n:"blur")[Superiors]]]]
|Option>[Time]]{
}(click: ?Option's 1st)[(set:$Knights to TRUE)(replace: ?List)[''Knights''
$Locked[(if: $Sups is 1)[Superiors](else:)[Managers]
Time]
|Max>["The other Knights of the Order."]
|Seth>["Anyone in particular?"]
[[Mary, my senior]]
[[Ted, the new guy]]]]{
}(click: ?Option's 2nd)[(set:$Superiors to TRUE)(replace:?List)[$Locked[(if: $Knight is 1)[Knights](else:)[Coworkers]]
''Superiors''
$Locked[Time]]
|Max>["My superiors"]
|Seth>["Anyone in particular?"]
[[Ψion Λatonas]]
[[Captain Veres]]]]
(click: ?Option's 3rd)[(set: $Time to TRUE)(replace:?List)[$Locked[(if: $Knight is 1)[Knights](else:)[Coworkers]
(if: $Sups is 1)[Superiors](else:)[Managers]]
''Time''
|Max>["Just, like... time, I guess."]
|Seth>["...what?"]
[[Commute]]
[[Free Time]]
[[Schedule]]]]{(enchant:?Page, (text-color:black))
<!--Background Colour & Shape-->
(enchant: ?Max, (text-color: (hsl:40, 0.33, 0.9, 0.20))+(text-style:"smear"))
(enchant: ?MaxOut, (text-color: (hsl:5, 0.9, 0.05, 0.95))+(text-style:"smear"))
(enchant: ?Seth, (text-color:(hsl: 40, 0.33, 0.92, 0.20))+(text-style:"smear")+(font:"Garamond")+(size:1.15))
(enchant: ?CW, (text-color:aqua+black)+(font:"Garamond")+(text-size:1.2)+(text-style:"bold"))
(enchant: ?Out, (text-color:white))
(enchant: ?Psi, (hover-style:(text-color:black+purple)))
<!--Main Colour-->
(enchant: ?Max's chars, (text-color: (rgb:210, 15, 5)))
(enchant: ?MaxOut's chars, (text-color: (rgb:255, 70, 30)))
(enchant: ?Seth's chars, (text-color:#1F751A))
(enchant: ?CW's chars, (text-color:aqua+black))
(enchant: ?Out's chars, (text-color:white))
<!--Link Colour-->
(enchant: ?Link, (text-color:blue)+(hover-style:(text-style:"outline")+(text-color:cyan+blue)))
(enchant: ?Link's chars, (text-color:blue))
<!--Hover Colour-->
(enchant: ?Page's chars, (hover-style:(text-color:#d4a13f)+(text-style:"emboss")))
(enchant: ?Seth's chars, (hover-style:(text-color:green+aqua)+(text-style:"emboss")))
(enchant: ?Max's chars, (hover-style:(text-color:#d4a13f)+(text-style:"emboss")))
(enchant: ?CW's chars, (hover-style:(text-color:aqua+grey)+(text-style:"emboss")))
(enchant: ?Out's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss")))
(enchant: ?Psi's chars, (hover-style:(text-color:purple)+(text-style:"emboss")))
(enchant:?NotSeth1, (text-color:#2A6E0B))
(enchant:?NotSeth2, (text-color:#27600a))
(enchant:?NotSeth3, (text-color:#1e4807))
(enchant:?NotSeth4, (text-color:#0c3f02))
(enchant:?NotSeth3's chars, (text-style:"fidget"))
(enchant:?NotSeth4's chars, (text-style:"fidget"))
(enchant: ?RevealOr, (text-color:transparent+orange+grey)+(hover-style:(text-color:orange)))
(enchant: ?RevealOr's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss")))
(enchant: ?RevealPl, (text-color:transparent+purple+grey)+(hover-style:(text-color:purple+grey)))
(enchant: ?RevealPl's chars, (hover-style:(text-color:purple+white)+(text-style:"emboss")))
(enchant: ?RevealGr, (text-color:transparent+green+grey)+(hover-style:(text-color:green+black+grey)))
(enchant: ?RevealGr's chars, (hover-style:(text-color:green+white+yellow)+(text-style:"emboss")))
(set: $Locked to (text-color:grey))
(enchant:?Fidget's chars, (text-style:"fidget"))
(enchant:?sDark, (text-style:"blurrier")+(text-color:#0c6520))
(enchant: ?sDark's chars, (hover-style:(text-color:green+aqua+black)+(text-style:"emboss")))
(enchant:?oDark, (text-style:"blurrier")+(text-color:#5b5a50))
(enchant: ?oDark's chars, (hover-style:(text-color:grey+yellow)+(text-style:"emboss")))
(if: $Coworkers is 1)[(set: $CWName to "Mary", $pnS to "she", $pnO to "her", $pnP to "hers", $PNS to "She", $PNO to "Her", $PNP to "Hers")](if: $Coworkers is 2)[(set: $CWName to "Ted", $pnS to "he", $pnO to "him", $pnP to "his", $PNS to "He", $PNO to "Him", $PNP to "His")]
(if: $dark is 1)[<script>$('tw-story').removeClass('dark-2');$('tw-passage').removeClass('dark-2')</script>]\
(else-if: $dark is 2)[<script>$('tw-story').removeClass('dark-3');$('tw-passage').removeClass('dark-3')</script>]\
(else-if: $dark is 3)[<script>$('tw-story').removeClass('dark-4');$('tw-passage').removeClass('dark-4')</script>]\
(else-if: $dark is 4)[<script>$('tw-story').removeClass('dark-5');$('tw-passage').removeClass('dark-5')</script>]\
(else-if: $dark is 5)[<script>$('tw-story').removeClass('dark-6');$('tw-passage').removeClass('dark-6')</script>]\
(else-if: $dark is 6)[<script>$('tw-story').removeClass('dark-7');$('tw-passage').removeClass('dark-7')</script>]\
(else-if: $dark is 7)[<script>$('tw-story').removeClass('dark-8');$('tw-passage').removeClass('dark-8')</script>]\
(else-if: $dark is 8)[<script>$('tw-story').removeClass('dark-9');$('tw-passage').removeClass('dark-9')</script>]\
(else-if: $dark is 9)[<script>$('tw-story').removeClass('dark-10');$('tw-passage').removeClass('dark-10')</script>]\
(else-if: $dark is 10)[<script>$('tw-story').removeClass('dark-11');$('tw-passage').removeClass('dark-11')</script>]\
(else-if: $dark is 11)[<script>$('tw-story').removeClass('dark-12');$('tw-passage').removeClass('dark-12')</script>]\
(else-if: $dark is 12)[<script>$('tw-story').removeClass('dark-13');$('tw-passage').removeClass('dark-13')</script>]\
(else-if: $dark is 13)[<script>$('tw-story').removeClass('dark-14');$('tw-passage').removeClass('dark-14')</script>]\
(else-if: $dark is 14)[<script>$('tw-story').removeClass('dark-15');$('tw-passage').removeClass('dark-15')</script>]\
(else-if: $dark is 15)[<script>$('tw-story').removeClass('dark-16');$('tw-passage').removeClass('dark-16')</script>]\
(else-if: $dark is 16)[<script>$('tw-story').removeClass('dark-17');$('tw-passage').removeClass('dark-17')</script>]\
(else-if: $dark is 17)[<script>$('tw-story').removeClass('dark-18');$('tw-passage').removeClass('dark-18')</script>]\
(else-if: $dark is 18)[<script>$('tw-story').removeClass('dark-19');$('tw-passage').removeClass('dark-19')</script>]\
(else-if: $dark is <20)[<script>$('tw-story').removeClass('dark-20');$('tw-passage').removeClass('dark-20')</script>]}|MaxOut>[I went all the way out there, and he didn't even bother to show up.
[(t8n:"dissolve")+(t8n-delay:1800)[Just like with everything else, I was once again alone.]]
[(t8n:"dissolve")+(t8n-delay:3900)[So I left.]]]
|Out>[(t8n:"dissolve")+(t8n-delay:6500)+(t8n-time:2000)[
# The End(t8n:"flicker")+(t8n-delay:10000)+(t8n-time:1000)[[[?|The Beginning is The End]]]]](set: $badlink to (text-style:"bold")+(text-color: aqua+black+blue)+(transition:"shudder")+(transition-time:0.2s)+(text-style:"fidget"))
(set: $fakelink to (text-style:"bold")+(text-color: blue)+(css:"text-decoration:none;"))
(mouseover-replace: "No worries")[$badlink[Finally.]]
(mouseover-replace: "Well at least you're here now!")[$badlink[Well at least you showed up.]]
(transition-delay:1s)+(t8n:"fade-down")+(transition-time:2s)[{
$fakelink[No worries]}]
(transition-delay:1.5s)+(t8n:"fade-down")+(transition-time:2s)[{
$fakelink[Well at least you're here now!]}]
tw-story {
background-image: url("https://www.publicdomainpictures.net/pictures/490000/velka/pergament-papier-hintergrund-textur-1675508658pDH.jpg");
background-repeat: no-repeat;
background-size: cover
height: 80%;
}
tw-passage{
background-color: rgba(34, 34, 34, $Anger);
}
(set: $RevealC to (hover-style:(text-color:white))
$Reveal[$RevealC[Σ]$RevealC[ι]$RevealC[τ]$RevealC[υ]$RevealC[α]$RevealC[τ]$RevealC[ι]$RevealC[ο]$RevealC[ν]]{(set: $luck to (random:5)+(random:5)+1, $mins to it + 5)
}I'd been waiting for (text:$mins) minutes...
(if: $mins*$luck is >275)[{
}[[He finally showed up|He finally shows up]]]{
}(else:)[(if: $mins is 25)[|Max>[*What's taking him so long..?*]]
(if: $mins is >25)[(if: $Journal is TRUE)[(if: $Affect is true)[I was feeling (print:$Emotion).](else:)[I was feeling (cycling-link: "frustrated", "annoyed", "angry", "irritated")]]{
}(else:)[I'm starting to feel...(click-replace:"I'm starting to feel...")[I was starting to [feel]<Think| really (cycling-link: "frustrated", "annoyed", "angry", "irritated")
|Journal)[I guess I could use my [[Journal]] to pass the time...]
]]]
(if: $mins >45)[[Leave]]
[[Wait]]]
(click:?Think)[(show:?Journal)](set: _count to 0, $dark to it -1, $Journal to TRUE){
}I notice that I'm feeling (cycling-link: "frustrated", "annoyed", "angry", "irritated").
...I sigh and pull out my journal (click-append:"journal")[
*What was it that |Psi>[Ψion Λatonas] said..?*
|RevealOr>[|S>[Σιτυατιον]]{
}|STA)[|RevealOr>[(text-color:black+orange)[
*The milieux which invokes Θουγτς and Αφφεκτ.*]]]
|RevealPl>[|T>[Θουγτς]]{
}|STA)[|RevealPl>[(text-color:black+purple)[
*The inflence of Σιτυατιον and Αφφεκτ on the waking mind.*]]]
|RevealGr>[|A>[Αφφεκτ]]{
}|STA)[|RevealGr>[(text-color:black+green)[
*The resultant condition of Σιτυατιον and Θουγτς on the Body and Spirit.*]]]{
(mouseover: ?S)[(t8n:"dissolve")+(t8n-time:1.5s)(show:?STA's 1st)(set: _count to it + 1)]
(mouseover: ?T)[(t8n:"dissolve")+(t8n-time:1.5s)(show:?STA's 2nd)(set: _count to it + 1)]
(mouseover: ?A)[(t8n:"dissolve")+(t8n-time:1.5s)(show:?STA's 3rd)(set: _count to it + 1)]
}
(event: when _count is 3)[*Where to start?*
|Write>[|RevealOr>[(text-color:black+orange)[Σιτυατιον]]]{
}(click-append: ?Write's 1st)[: Seth is (text:$mins) minutes late. (set: _count to it +1)]
|Write>[|RevealPl>[(text-color:black+purple)[Θουγτς]]]{
}(click-append: ?Write's 2nd)[: (seq-link: "Seth doesn't value my time.", "I shouldn't have bothered.","Why did I use my day off for this?","He isn't coming.","I'm so stupid...","This is just disrespectful, I have better things to do.")(set: _count to it +1)]
|Write>[|RevealGr>[(text-color:black+green)[Αφφεκτ]]]{
}(click-append: ?Write's 3rd)[: (t8n:"dissolve")[Feeling (seq-link: "frustrated", "annoyed", "angry", "irritated","...something else")](click-replace:"...something else")[something else... {
}(set: $Affect to true)(cycling-link: Bind $Emotion, "worried","annoyed","scared","frustrated","angry","despairing")(set: $psi to it +1)]
(t8n:"dissolve")+(t8n-delay: 2800)[|Body>[My body...](click-replace:?Body)[(set: _count to it +1)(cycling-link:"My body is warm","My heartbeat is fast","I can't quite sit still")]]]
(set: $mins to it + 5)
[[Give Up|Wait]]]
(event: when _count is 6)[(set: $mins to it +5, $psi to it +1)(replace:"Give Up")[{}[[Keep Waiting|Wait]]]]{
}]{(set:$Path2_1 to "Captain")
(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]]}(else:)[|Max>["It's my Captain, Veres."]
|Seth>["I thought you said you looked up to them?"]
|Max>["I did, but they're completely different outside of the arena."]
[[Too Strict]]
[[Combat]]]{(set:$Path2_2 to "Strict")
}(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
}|Max>["They're just so strict about everything."]
|Seth>["Everything?"]
|Max>["That's what I said."
"It's not just training technique or anything. Any deviation from the regimen is punished harshly."]
|Seth>["Well, discipline and coordination are important on the battlefield."]
|Max>["But it's all so..."]
[[Frustrating]]
[[Pointless]]
(if: $psi is >0)[{
}[[Uncomfortable]]]]{(set:$Path2_2 to "Psi")
}(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
}|Max>["It's a bunch of mumbo-jumbo. Spiritualism and journaling and following instructions that don't really make sense."]
|Seth>["Wait, so you don't get to move shit around with your mind?"]
|Max>["Supposedly all this sitting around will to lead to that eventually, but I'm not sure I believe that."
"It all feels so..."]
[[Pointless]]
(if: $psi is >0)[{
}[[Uncomfortable]]]]{(set:$Path2_2 to "Combat", $Mark to TRUE)
}(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
}
|Max>["The way they run combat training is so fucking stupid."]
|Seth>["Oh?"]
|Max>["It's all drills and talking tactics."
"No sparring, no field exercises, nothing."]
|Seth>["Yeah, that's definitely a change from the arena for sure."]
|Max>["And I don't mind learning new skills. Some of the tactical stuff seems neat
but it seems that we never get to actually //use// it."
"It's all so..."
[[Pointless]]
[[Frustrating]]]]
(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
}|Max>["...pointless."
"It seems all the Knights of Ricsige do anymore is stand around or march in parades! Why are they doing all this training shit when we're never going to use it?"]
|List>[|Seth>[[Preparation]<1|
|2>[Tradition]]]{
}(click:?1)[
(replace:?List's 1st)[''Preparation''
$Locked[Tradition]
|Seth>["Good to be prepared if something does happen."]
|Max>["We've been in an age of peace for over twenty years. ''Twenty. Years.''"
"And as far as I know, the relations both between noble houses and with other countries are more than amicable."
"King Alexandaire is fucking //adored//."]
|List>[|4>[Dragons?]
|3>[Tradition]]]]{
}(click:?4)[(replace: ?List's 2nd)[''Dragons?''
$Locked[Tradition]
|Seth>["Fair point... What about Dragons?"]
|Max>["Dragons, really?"]
|List>[[Commit]<5|
|6>[Back Down]]]{
}(click:?5)[(set: $Friendship to it +1, $Mark to TRUE)(replace:?List's 3rd)[''Commit''
$Locked[Back Down]
|Seth>["Well, yeah. Didn't you have to slay a dragon to get |Mark>[your mark?"]]
|Max>["Yeah, a summoned dragon. In an arena. There aren't any wild dragons anymore, and summoned monsters aren't nearly as powerful."]
|Seth>["But couldn't they still cause some damage?"]
|Max>["I guess so."]
(click:?Mark)[(replace:?Pause)[{
}|Seth>["You have the Mark of the Hound, right?"]
|Max>["Yes, I //bear// the Warrior Mark of the Hound."]
{ }(if:$Path2_2 is "Combat")[|Seth>["I guess it's a testament to how shit the training is if the Hound themself can't stand it."]
We both chuckle at the comment.]{
}(else:)[|Seth>["I bet your trial was something to behold!"]
|Max>["It was!
...shame you couldn't make it."]
There is a brief pause.]]]
{
}|Pause>[There is a brief pause.]
|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]]{
}(click: ?6)[(replace: ?List's 3rd)[$Locked[Dragons?]
''Back Down''
|Seth>["Nevermind."
"Was there [[anything else|Talk]] you wanted to talk about?"]]]]{
}(click:?2)[(set: $Friendship to it -1)(replace: ?List's 1st)[$Locked[Preparation]
''Tradition''
|Seth>["I suppose it's just tradition."]
|Max>["Please don't lecture me about tradition. I get enough of that at the castle."]
|Seth>["Okay."
"Was there [[anything else|Talk]] you wanted to talk about?"{
}]]]{
}(click:?3)[(set: $Friendship to it -1)(replace: ?List's 2nd)[$Locked[Dragons?]
''Tradition''
|Seth>["I suppose it's just tradition then."]
|Max>["Please don't lecture me about tradition. I get enough of that at the castle."]
|Seth>["Okay."
"Was there [[anything else|Talk]] you wanted to talk about?"{
(set:$Pointless to TRUE)
}]]]](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
}(set: $psi to it +1)(set:$Friendship to it +1){
}|Max>["It's really uncomfortable, if I'm being honest."]
(if:$Path2_2 is "Psi")[|Max>["Even though it's just sitting and thinking, I feel like everyone else is doing better than me."]
|Seth>["Why's that?"]
|Max>["The other knights all seem to come out of it relaxed. I..."]
I always feel angry
I always feel ashamed
[[Nevermind]]]{
(click-replace:"I always feel angry")[(text-style:"strike")[I always feel angry]]
(click-replace:"I always feel ashamed")[(text-style:"strike")[I always feel ashamed]]
}(if:$Path2_2 is "Strict")[|Max>["It's such bullshit, and they always find some reason to single me out."]
|Seth>["That sounds really tough."]
|Max>["It //feels// like I can't fucking //breathe//."]
|List>[|Seth>["Have you..."
[[|1>[tried talking to them?]
|2>[considered quitting?]
|3>[...]]]]]
(click:?1)[(replace:?List)[|Seth>["''Have you tried talking to them?''"]
$Locked[considered quitting?
...]
|Max>["What am I supposed to say?"
//'I know I've been chosen for this incredibly important and sacred duty, but you hurt my feelings and I need you to be nicer to me'//?]
|Seth>[Sorry, geez. I'm just trying to help.]
|Max>[I didn't ask for help though.]
There's an awkward pause.
|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"
]]]
(click:?2)[(replace:?List)|Seth>[[$Locked[tried talking to them?]
"''Have you considered quitting?''"
$Locked[...]]
(if:$Friendship is >0)[(set: $Freindship to it -1)
|Max>["Fuck off.
I have one of the most important jobs in the land, and you think I should just throw it all away because of a couple assholes?"]
|Seth>["That's not what I..."]
|Max>["Whatever. Let's just [[talk about something else|Talk]]"]]
(else:)[(set: $Freindship to it -2)
|Max>["Fuck off.
I have one of the most important jobs in the land, and you think I should just throw it all away and become what, a baker?"]
|Seth>["It's not prestigious, but at least I don't ''hate my job.''"]
|Max>["Whatever. Let's just [[talk about something else|Talk]]"]]]]
(click:?3)[(replace:?List)[$Locked[tried talking to them?
considered quitting?]
''...''
There's an uncomfortable pause as Seth stares at me, (if: $Friendship is <1)[waiting for me to break.](else:)[waiting for me to speak.]
|Max>["I... [[Nevermind]]"]
]]]](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
}|Max>["Frustrating"]
(if:$Path2_2 is "Strict")[|Max>[{
}(if:$psi is >1)["I'm working my ass off and somehow it's not enough for them!
No matter how hard I work I just... can't."]{
}(else:)["I'm working my ass off and somehow it's not enough for them!
It's absolute bullshit!"]]]{
}(if:$Path2_2 is "Combat")[|Max>[{
}(if:$psi is >1)["I'm a talented swordsperson!"
"I have the //Mark of the Hound//, for fuck's sake!"
"But it doesn't seem to matter. I don't even get a chance to prove myself."]{
}(else:)[
"I'm a talented swordsperson!"
"I have the //Mark of the Hound//, for fuck's sake!"
"But I don't get to use any of my skills. The skills that //literally got me knighted//."
"It's absolute bullshit."]]]
|List>[|Seth>[|1>[That's rough...]
(if:$Mark is TRUE)[|2>[That's ruff...]]]]{
}(click: ?1)[(replace:?List)[|Seth>[''That's rough...''
(if:$Mark is TRUE)[$Locked[That's ruff...]]]]
|Max>["Yeah. It is."]
There's a brief pause before Seth asks:
|Seth>[{}"Was there [[anything else|Talk]] you wanted to talk about?"]]{
}(click: ?2)[(replace:?List)[[|Seth>[$Locked[That's rough...]
''That's ruff...'']]
(if:$ruff is 1)[The same joke twice... typical Seth.
I stare him and his stupid grin down for a good minute before he speaks up.
|Seth>[{}"Was there [[anything else|Talk]] you wanted to talk about?"]]{
}(else-if:$ruff is >1)[|Max>["Don't you think you've already run that joke into the ground?"]
|Seth>["...maybe!"
"But it keeps making you smile so..."]
I rolled my eyes, |Max>["[[Anyways|Talk]]"]]{
}(else:)[|Max>["Yeah. It's..."]
Seth struggles to hold back a laugh.
|Max>["Wait, was that a fucking dog pun?"]
|Seth>["Yeah! Because of your Mark!"]
|Max>["You're an idiot."] I say, affectionately.
We have a good laugh for a few seconds before Seth asks:
|Seth>[{}"Was there [[anything else|Talk]] you wanted to talk about?"]](set:$Friendship to it +1, $ruff to it +1)]]](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[
|List>[|Option>[Knights]
|Option>[Superiors]
|Option>[Time]
|Next>[No, I'm Good.]]{
}(if: $Knights is not TRUE)[(click: ?Option's 1st)[(set:$Knights to TRUE)(replace: ?List)[''Knights''
$Locked[Superiors
Time]
|Max>["The other Knights of the Order."]
|Seth>["Anyone in particular?"]
[[Mary, my senior]]
[[Ted, the new guy]]]]]{
}(if:$Superiors is not TRUE)[(click: ?Option's 2nd)[(set: $Superiors to TRUE)(replace:?List)[$Locked[Knights]
''Superiors''
$Locked[Time]]
|Max>["My superiors"]
|Seth>["Anyone in particular?"]
[[Ψion Λatonas]]
[[Captain Veres]]]]{
}(if:$Time is not TRUE)[(click: ?Option's 3rd)[(set: $Time to TRUE)(replace:?List)[$Locked[Knights
Superiors]
''Time''
|Max>["Just, like... time, I guess."]
|Seth>["...what?"]]
[[Commute]]
[[Free Time]]
[[Schedule]]]]{
(enchant: ?Bad's chars, (text-color:green+black)+(text-style:"bold")+(hover-style:(text-color:orange+red+grey)+(text-style:"emboss")))
}(Click:?Next)[(replace:?List)[$Locked[Knights
Superiors
Time]
(text-style:"strike")+(text-style:"blur")[It's No Good.]]
I'm fine. It's fine.] (Click:"I'm fine. It's fine.")[(Replace: "I'm fine. It's fine.")[(text-style:"strike")+(text-style:"blur")[It's futile. It's fine.]]
Why do you care?] (Click-replace:"Why do you care?")[|Max>["''Why do you care?''"]
|Seth>["I... pardon?]
|Max>["Why do you care suddenly?"
"You never write, you never ask how I'm doing, and you don't even show up on time!"]
(text-style:"smear")+(text-style:"bold")+(text-color:orange+black)[|Bad>[(text-style:"fidget")[To](text-style:"fidget")[ control](text-style:"fidget")[ you.]]
|Bad)[(text-style:"fidget")[To pl](text-style:"fidget")[acat](text-style:"fidget")[e you.]]
|Bad)[|Fidget>[I Don't.]]]]{
|End>[]
}(click: ?Bad's 1st)[(enchant:?Bad's 1st's chars, (text-style:"strike")+(text-color:(grey)))
(show:?Bad's 2nd)[(click: ?Bad's 2nd)[(enchant:?Bad's 2nd's chars, (text-style:"strike")+(text-color:grey))(show:?Bad's 3rd)[(click: ?Bad's 3rd)[(enchant:?Bad's 3rd's chars, (text-style:"strike")+(text-color:grey))(append:?Bad's 3rd)[(append:?End)[{
}
|Seth>["Are you..? I've always cared."]
|Max>["How can I trust you..?"]
(if: $Friendship is 0)[|Seth>["I... don't know."
"...maybe you can't."]
There is an [agonizingly long silence.]<PreEnd|
(click-append:?PreEnd)[
And then he [[gets up to leave|End3-Empty]]
(if:$psi is >2)[[[I follow him|Futile]]]]]{
}
|Seth>["Are you..? I've always cared."]
|Max>["How can I trust you..?"]
(if: $Friendship is 1)[|Seth>["I... don't know."
"...maybe you can't."]
There is an [agonizingly long silence.]<PreEnd|
(click-append:?PreEnd)[
And then he [[gets up to leave|End3-Empty]]
(if:$psi is >2)[[[I follow him|Futile]]]]]{
}(if: $Friendship is > 1)[|Seth>["I don't know. But I have missed you, and I'm sorry I haven't shown how much I care."
"...did you want to come back to the bakery with me?"]
(if:$psi is >2)[[[I follow him|Futile]]]
But I [couldn't follow him]<PreEnd|
(click-append:?PreEnd)[|Max>[
"Thanks but I need to be [[back at the castle|End1-Hug]] by noon."]]]{
}(if:$Friendship is < 0)[
Seth just stands up and says |Seth>["I'm sorry."]
I |cry>[watch] him
[(t8n:"blur")+(t8n-delay:3500)+(t8n-time:2000)[walk]]
[(t8n:"blur")+(t8n-delay:5000)+(t8n-time:3000)[[[away|End2-Loss]]]]
(if:$psi is >2)[[[I follow him|Futile]]]
(mouseover-replace:?cry)[can't watch]]{
}]]]]]]]]{(set:$Path2_1 to "Psion")
}(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
}|Max>["It's Λatonas, the Ψion."]
|Seth>["I thought you said you looked up to them?"]
|Max>["I did, but I have no idea why."
"Anyways, my issue is..."]
[[Psionics]]
[[Too Strict]]{
}]{(enchant: ?Page's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss")))
(enchant: ?Link, (text-color:blue))
(enchant: ?MaxOut's chars, (hover-style:(text-color:orange+red+grey)+(text-style:"emboss")))
(If:$psi is >0)[(set: $psi to 1)]
(set: $dark to 1, $mins to 20, $Affect to FALSE, $Journal to FALSE, $Friendship to (random:1), $Knights to FALSE, $Superiors to FALSE, $Time to FALSE, $Knight to 0, $Sups to 0, $FreeTime to FALSE, $Pointless to FALSE)
}(text-size:3)[(font:"Copperplate Gothic")[(text-style:"superscript")[//The//]//(text-size:5)[H]ound of (text-size:5)[R]icsige//]]
---
|MaxOut>[...I was once again alone. So I left.]
Was it worth going?
|List>[|MaxOut>[|1>[Yes]
|2>[No]]]
(click:?1)[(replace:?List)[|MaxOut>[''Yes'']
$Locked[No]
|MaxOut>[Yeah, I guess I learned something from it. But I still just came away from it feeling worse than before.]
What did you learn?
|MaxOut>[It's sort of like...
I mean...
Ugh, I'm not sure how to explain.]
Maybe we should go through it one more time, then. From the beginning.
|MaxOut>[(t8n-arrive:"fade-up")[[Okay|UnDark]]]]]
(click:?2)[(replace:?List)[$Locked[Yes]
|MaxOut>[''No'']
|MaxOut>[Not really, no. Left me feeling worse than before. Although I guess I maybe learned something..?]
What do you think you learned?
|MaxOut>[I don't know, like...
Maybe...
Ugh, I'm not sure how to explain.]
Maybe we should go through it one more time, then. From the beginning.
|MaxOut>[(t8n-depart:"dissolve")+(t8n-arrive:"fade-up")+(t8n-time:800)+(t8n-delay:300)[[Okay|UnDark]]]]]|Max>["Nevermind."]
(if:$dark is 20)[(text-style:"blur")[|Seth>[|Fidget>[[[I understand|Dark:No]]
[[I need to know|Dark:No]]]]]](else:)[
|Seth>[|List>[[I understand]<1|
[I need to know]<2|]]]{
}(click:?1)[(set:$Friendship to it -1)(replace:?List's 1st)[''I understand''
$Locked[I need to know]
|Max>["No. You don't.]
|Seth>["Sorry."]
"Was there [[anything else|Talk]] you wanted to talk about?"]]{
}(if: $Spiral is TRUE)[[<script>$('tw-story').removeClass('get-trapped-idiot')</script>](click:?2)[(replace:?List's 1st)[$Locked[I understand]
''I need to know''
|Fidget>[|Max>["No. You don't.]]
|Seth>["Sorry."]
"Was there [[anything else|Talk]] you wanted to talk about?"]]]
(else:)[(click:?2)[(replace:?List's 1st)[$Locked[I understand]
''I need to know''
|Max>[I... I don't want to talk about it]
|List>[//Push them
Back down//]]]{
}(click:"Push them")[(replace:?List's 2nd)[//''Push them''//
$Locked[//Back Down//]]{
}
|Seth>[I'm not going to judge you, Max. I just want to understand.]
{ }(if:$Friendship is >-1)[|Max>["It just makes me feel bad. Like there's something wrong with me."]
|Seth>["I'm really sorry to hear that."]
|Max>["Thank you.
Can we [[talk about something else?"|Talk]]]]{
}(else:)[
|Max>["No.
I'm sorry, but... no."]
|Seth>["Okay."
"Was there [[anything else|Talk]] you wanted to talk about?"]]]{
}(click:"Back down")[(replace:?List's 2nd)[$Locked[//Push them//]
''//Back down//''
|Seth>["Okay, I'm sorry.
"Was there [[anything else|Talk]] you wanted to talk about?"]]]]{
(set: $Spiral to FALSE)}{(enchant: ?Out's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss")))
}|MaxOut>[Then he hugged me, and something just... broke.
And before I could figure out what happened, he was gone...
[(t8n:"dissolve")+(t8n-delay:1800)[And I was once again alone.]]
[(t8n:"dissolve")+(t8n-delay:3900)[So I left.]]]
[(t8n:"dissolve")+(t8n-delay:5000)[
|MaxOut>[I just hope...]
|1>[He didn't see my tears]]]
(click-replace:?1)[|MaxOut>[(seq-link:"He knows...","He could tell...","He saw my tears.")](show:?Out)]{
}|Out)[(t8n:"dissolve")+(t8n-delay:6500)+(t8n-time:2000)[
# The End(t8n:"flicker")+(t8n-delay:10000)+(t8n-time:1000)[[[?|The Beginning is The End]]]]]{(enchant: ?Out's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss")))
}|MaxOut>[And then he was gone...
[(t8n:"dissolve")+(t8n-delay:1800)[And I was once again alone.]]
[(t8n:"dissolve")+(t8n-delay:3200)[So I left.]]]
[(t8n:"dissolve")+(t8n-delay:5000)[|MaxOut>[And I haven't heard from him since...]]{
}|Out>[(t8n:"dissolve")+(t8n-delay:6500)+(t8n-time:2000)[
# The End(t8n:"flicker")+(t8n-delay:10000)+(t8n-time:1000)[[[?|The Beginning is The End]]]]]]{(enchant: ?Out's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss")))
}|Seth>["I should get back to work. I'll... try and write more often.
...take care, Max."]
|MaxOut>[And then he was gone...
[(t8n:"dissolve")+(t8n-delay:1800)[And I was once again alone.]]]
[(t8n:"dissolve")+(t8n-delay:3900)[|MaxOut>[So I left.
I just wish...
(seq-link:"He hadn't done that.","He cared about me.","I didn't fuck everything up.")]
|Out>[(t8n:"dissolve")+(t8n-delay:6500)+(t8n-time:2000)[
# The End(t8n:"flicker")+(t8n-delay:10000)+(t8n-time:1000)[[[?|The Beginning is The End]]]]]]]
{<!--NOT CUSTOMIZED-->
(set: _n to 0)
(enchant:?Passage, (text-style:"blurrier")+(text-color:#250005))
(enchant:?Passage's chars, (text-style:"fidget"))
<!--Body Text with Tags-->
}(set: _Content1 to "|uD>[I] |uD>[do]")(set: _Content2 to "|uD>[care]")
(set: _Content3 to "|uD>[Why] |uD>[can't] |uD>[you] |uD>[see] |uD>[that]"){
<!--Macros to apply the reveal function to each hook in body text-->
(set: $undark to (macro: num-type _count, [
(mouseout: ?uD's _count)[(enchant: ?uD's _count, (color:red+grey)+(text-style:"blur"))]+(output:)[]
]))
(for: each _string, ...(words: (_Content1)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content2)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content3)))[(set:_n to it +1)($undark:_n)]
<!--Printing the actual text out-->
}(Print:_Content3)
(Print:_Content1)n't (print: _Content2)
Return
(click:"Return")[(set:$dark to 15)(go-to:"Talk")]
{(set: _n to 0)
(enchant:?Passage, (text-style:"blurrier"))
<!--Body Text with Tags-->
}(set: _Content to "|Test>[Test] |Test>[Phrase] |Test>[for] |Test>[Dark] |Test>[Room]
|Test>[Line] |Test>[2]
"){
<!--Macros to apply the reveal function to each hook in body text-->
(set: $undark to (macro: num-type _count, [
(mouseout: ?Test's _count)[(enchant: ?Test's _count, (color:red+black)+(text-style:"blur"))]+(output:)[]
]))
(for: each _string, ...(words: (_Content)))[(set:_n to it +1)($undark:_n)]
<!--Printing the actual text out-->}
(Print:_Content){(set:$dark to it +1)
(if:$dark is > 20)[(set:$dark to 20)]
(if: $dark is 1)[<script>$('tw-story').addClass('dark-1');$('tw-passage').addClass('dark-1')</script>]\
(else-if: $dark is 2)[<script>$('tw-story').addClass('dark-2');$('tw-passage').addClass('dark-2')</script>]\
(else-if: $dark is 3)[<script>$('tw-story').addClass('dark-3');$('tw-passage').addClass('dark-3')</script>]\
(else-if: $dark is 4)[<script>$('tw-story').addClass('dark-4');$('tw-passage').addClass('dark-4')</script>]\
(else-if: $dark is 5)[<script>$('tw-story').addClass('dark-5');$('tw-passage').addClass('dark-5')</script>]\
(else-if: $dark is 6)[<script>$('tw-story').addClass('dark-6');$('tw-passage').addClass('dark-6')</script>]\
(else-if: $dark is 7)[<script>$('tw-story').addClass('dark-7');$('tw-passage').addClass('dark-7')</script>]\
(else-if: $dark is 8)[<script>$('tw-story').addClass('dark-8');$('tw-passage').addClass('dark-8')</script>]\
(else-if: $dark is 9)[<script>$('tw-story').addClass('dark-9');$('tw-passage').addClass('dark-9')</script>]\
(else-if: $dark is 10)[<script>$('tw-story').addClass('dark-10');$('tw-passage').addClass('dark-10')</script>]\
(else-if: $dark is 11)[<script>$('tw-story').addClass('dark-11');$('tw-passage').addClass('dark-11')</script>]\
(else-if: $dark is 12)[<script>$('tw-story').addClass('dark-12');$('tw-passage').addClass('dark-12')</script>]\
(else-if: $dark is 13)[<script>$('tw-story').addClass('dark-13');$('tw-passage').addClass('dark-13')</script>]\
(else-if: $dark is 14)[<script>$('tw-story').addClass('dark-14');$('tw-passage').addClass('dark-14')</script>]\
(else-if: $dark is 15)[<script>$('tw-story').addClass('dark-15');$('tw-passage').addClass('dark-15')</script>]\
(else-if: $dark is 16)[<script>$('tw-story').addClass('dark-16');$('tw-passage').addClass('dark-16')</script>]\
(else-if: $dark is 17)[<script>$('tw-story').addClass('dark-17');$('tw-passage').addClass('dark-17')</script>]\
(else-if: $dark is 18)[<script>$('tw-story').addClass('dark-18');$('tw-passage').addClass('dark-18')</script>]\
(else-if: $dark is 19)[<script>$('tw-story').addClass('dark-19');$('tw-passage').addClass('dark-19')</script>]\
(else-if: $dark is 20)[<script>$('tw-story').addClass('dark-20');$('tw-passage').addClass('dark-20')</script>]
}[[Darken|Gay Sex. Also not for players]]
WHO IS THE "HE" IN "HE ISN'T EVEN LISTENING"??? SETH? OR WHITE?
|Seth>[This is Seth's colour]
(text-color:#307515)[This is not]
(text-color:#27600a)[This is not]
(text-color:#1e4807)[This is not]
(text-color:#0c3f02)[This is not]|1>[I follow him]
|2)[I |4)[didn't] follow him]
|3)[I followed him]
|4)[I |5)[wish I had] followed him]
|5)[Please]
|6)[Please] |7)[Please] |8)[(text-rotate-z:355)[Please]] |9)[(text-rotate-z:7)+(text-rotate-y:20)[Please]]|10)[(text-rotate-y:51)+(text-rotate-z:345)[Please]]|11)[(text-rotate-x:20)+(text-rotate-y:45)+(text-rotate-z:359)+(text-style:"superscript")[Please]] |12)[(text-style:"superscript")+(text-rotate-z:350)+(size:0.8)[Please...]]
|13)[|Out>[But you didn't. |13b>[Did you?
]]]
|14)[|MShake>[...]
]
|15)[|Out>[What do you think |15b>[would have happened] if you did?
]]
|16)[|Max>[I... I don't know...
I guess... (text-style:"fidget")[(seq-link:"he might have changed his mind","it would have made things worse","I would have fucked it up","it wouldn't have mattered","he'd still be |Fidget>[gone] (show:?18)").]]]
|18)[|Out>[
And..?]]
|19)[|Max>[
(if: $Friendship is > 0)[|Silence>[...and I love him]
|Silence>[...and |Teary>[it brea]ks my heart]
|Silence>[|Teary>[...an]d I mis|Teary>[s h]im]
|Silence>[...and I'm sc|Teary>[ared] of losin|Teary>[g him]]
|Silence>[..|Teary>[.a]nd he me|Teary>[ans t]he wo|Teary>[rld t]o |Teary>[me]]]
(else-if: $Friendship is 0)[|Silence>[...and I miss him]
|Silence>[...and |Teary>[it brea]ks my heart]
|Silence>[|Teary>[...and I']m scared he's no|Teary>[t comin]g back]
|Silence>[...and I s|Teary>[ti]ll haven't hea|Teary>[rd fro]m him]]
(else-if: $Friendship is < 0)[|Silence>[...and he's not coming back]
|Silence>[...and I ca|Teary>[n't fix t]his]
|Silence>[..|Teary>[.an]d it doesn't mat|Teary>[ter]]
|Silence>[...and |Teary>[I don']t m|Teary>[at]ter]
|Silence>[.|Teary>[..and no]thing |Teary>[matters]]]]]{
(click:?1)[(enchant:?1, (text-style:"strike")+(text-color:"grey"))(show:?2)]
(click:?2)[(enchant:?2, (text-style:"strike")+(text-color:"grey"))(show:?3)]
(click:?3)[(show:?4)]
(click:?4's 2nd)[(enchant:?4, (text-style:"strike")+(text-color:"grey"))(show:?5)]
(click:?5's 2nd)[(enchant:?5, (text-style:"strike")+(text-color:"grey"))(show:?6)]
(click:?6)[(enchant:?6, (text-style:"strike")+(text-color:"grey"))(show:?7)]
(click:?7)[(enchant:?7, (text-style:"strike")+(text-color:"grey"))(show:?8)]
(click:?8)[(enchant:?8, (text-style:"strike")+(text-color:"grey"))(show:?9)]
(click:?9)[(enchant:?9, (text-style:"strike")+(text-color:"grey"))(show:?10)]
(click:?10)[(enchant:?10, (text-style:"strike")+(text-color:"grey"))(show:?11)]
(click:?11)[(enchant:?11, (text-style:"strike")+(text-color:"grey"))(show:?12)]
(click:?12)[(enchant:?12, (text-style:"strike")+(text-color:"grey"))(show:?13)]
(click:?13b)[(show:?14)]
(click:?14)[(show:?15)]
(click:?15b)[(show:?16)]
(click:?18)[(show:?19)]
}(click:?Silence)[(enchant:?Silence, (text-style:"strike")+(text-color:"grey"))(enchant:?Silence's chars, (text-style:"fidget")+(text-style:"sway")+(text-color:"grey"))(append:?19)[
|Max>[|MShake2>[|Teary>[..]]|MShake>[|Tearier>[.]]|MShake3>[|Tearier>[I]] |MShake>[|Tearier>[d]|Tearier>[o]]|Teary>[n]|MShake2>[|Teary>[']]|MShake>[|Teary>[t]] |Teary>[k]|MShake>[|Teary>[n]]|MShake3>[|Tearier>[o]]|Tearier>[w]|MShake2>[|Tearier>[.]]]
|Out>[Then why are you...
Sorry, I'll give you a minute.]
|Pause>[|Max>[|MShake>[|Teary>[...]]]]
|UnPause)[[|Out>[When you're ready...]
|Final>[|Out>[What happened next?
]]]]]]{
}(click-append:?Final)[
(if: $Friendship is 0)[He [[got up to leave|End3-Empty]]]{
}(else-if: $Friendship is > 0)[He invited me over...
But I [couldn't follow him]<PreEnd|
(click-replace:?PreEnd)[had to be back at the castle for noon...
So we both [[got up to leave|End1-Hug]]]]{
}(else-if:$Friendship is < 0)[
I |cry>[watched] him
(t8n:"fade-down")+(t8n-delay:1800)+(t8n-time:2000)[walk]
(t8n:"fade-down")+(t8n-delay:3000)+(t8n-time:2600)[[[away|End2-Loss]]]
(mouseover-replace:?cry)[couldn't watch]]]{
(enchant:?MShake, (text-style:"buoy"))(enchant:?MShake's chars, (text-style:"fidget"))
(enchant:?MShake2, (text-style:"rumble")+(text-style:"blurrier"))(enchant:?MShake2's chars, (text-style:"fidget"))(enchant:?MShake3,(text-style:"blurrier")+(text-style:"shudder"))
(enchant:?Teary, (text-style:"blur"))(enchant:?Tearier, (text-style:"blurrier"))
(enchant:?Teary's chars, (text-style:"blur"))(enchant:?Tearier's chars, (text-style:"blurrier"))
(click:?Pause)[(show:?Unpause)]
<script>$('tw-story').removeClass('dark-11');$('tw-passage').removeClass('dark-11');$('tw-story').removeClass('dark-12');$('tw-passage').removeClass('dark-12');$('tw-story').removeClass('dark-13');$('tw-passage').removeClass('dark-13');$('tw-story').removeClass('dark-14');$('tw-passage').removeClass('dark-14');$('tw-story').removeClass('dark-15');$('tw-passage').removeClass('dark-15');$('tw-story').removeClass('dark-16');$('tw-passage').removeClass('dark-16');$('tw-story').removeClass('dark-17');$('tw-passage').removeClass('dark-17');$('tw-story').removeClass('dark-18');$('tw-passage').removeClass('dark-18');$('tw-story').removeClass('dark-19');$('tw-passage').removeClass('dark-19')</script>}(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
(set: $Coworkers to 1)
}|Max>["..Mary, my senior. She's always on my ass about (text-style:"italic")[everything]"]
|Choose>[|Seth>["|1>[Still?] Haven't you been working together for |3>[almost a year] now?"]]
(click:?1)[(replace:?Choose)[|Seth>["(text-style:"bold")[Still?] Haven't you been there for almost a year now?"]
|Max>[She's (text-style:"italic")[ALWAYS. ON. MY ASS.] |CW>['Mind that corner!'] and |CW>['Don't hurt your back!'] and |CW>['Don't forget to wipe off your sword!']"]
|Seth>["Huh."]
|List1>[|Seth>[|Link>[|Option1>[Maybe she's just like that?]]
|Link>[|Option2>[I thought you two were friends?]]]]]]{
}(click:?3)[(replace:?Choose)[|Seth>["Still? Haven't you been working together for (text-style:"bold")[almost a year] now?"]
|Max>["Yeah, 9 months as of yesterday."]
|Hooray>[|Seth>[|Link>[Happy Anniversary!]]]
|List1>[|Option1>[|Seth>[|Link>[Maybe she's just like that?]]]
|Option2>[|Seth>[|Link>[I thought you two were friends?]]]]]]{
}(click-replace:?Hooray)[|Seth>["Oh, Happy Anniversary!"]
|Max>["Fuck off"]]
(click:?Option1)[(replace:?List1)[|Seth>["Maybe she's just... like that?"]
$Locked[I thought you two were friends?]
|Max>["So I'm just supposed to lay down and take it? (if:$psi is < 2)[Cause she's a bitch?]"]
|Seth>["Not at all! I just..."
"Does she do that to [[other people]]?"]
]]
(click:?Option2)[(replace:?List1)[$Locked[Maybe she's just... like that?"]
|Seth>["I thought you two were friends?"]
[[Not Really]]
]]](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
(set: $Coworkers to 2)
}|Max>["...Ted, the new guy. Just joined last month and now he's trying to boss me around!"]
|Seth>["Oh?"]
|Max>["Yeah! Shit like |CW>['you better wipe that up'] and |CW>['stop standing around and help me with this']. No respect."]
|snicker>[Seth snickers.]{
(click:?snicker)[(show:?b)]}
|b)[|Max>[What's so funny?]
|Seth>["Sorry! I'm not laughing at you, that's just a really good impression!"]]
|List>[|Seth>[|Option>[Friends?]
[[Like you?|Like You]]]]{
}(click: ?Option's 1st)[(replace:?List)[|Seth>[Friends?]
$Locked[Like you?]
|Seth>["I thought you two were friends?"]
|Max>[{}[[Not Really]]]]]](set:_inn to (random:3))(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark: Time]]]]](else:)[{
}|Max>["The castle is undergoing rennovations, so the Knights are staying at |Inn>[an inn] right now."]
|Inn)[|Seth>["Which Inn?"]
|Max>[{(if:_inn is 0)["The Black Goat"]
(if:_inn is 1)["The Red Herring"]
(if:_inn is 2)["The Boar's Hat"]
(if:_inn is 3)["The Crow's Tongue"]}]
|Known)[(if:$Friendship is >2)[|Seth>["You... you rode 12 miles to get here."] He says, dumbfounded.
|Max>["Yeah. I did."]
{ }(if: $psi is >2)[|Seth>["And [[I left you waiting...|Seth is Late]]]]
{ }(else:)[|Max>["And you-"] I start, before he cuts me off.
|Seth>["And [[I was late...|Seth is Late]]"]]]{
}(else:)[|Seth>["That's, what, 4 miles from the castle?"]
I nod.
|Seth>["Why wouldn't they put you somewhere closer, like the Harpy's Roost?"]
(if:$Friendship is >0)[|Max>["The machinations of the Order are ''clearly'' beyond the comprehension of mere mortals,"] I joked.
Seth let out a hearty laugh.]
(else:)[|Max>["Not a goddamn clue."]]
|Max>["[[Anyways|Seth is Late]]"]]]]{
}|Unknown)[|Seth>["Huh. haven't heard of it"]
|Max>["Well, it's 4 miles from the castle. So that's a half hour each way."]
(if:$Morning is TRUE)[|Seth>["Which means your 0600 start time is moved to 0530"]
{ }(if:$FreeTime is TRUE)[|Max>["Yep. So I'm either losing sleep or I'm down to 3 hours of free time a day."]]
{ }(else:)[|Max>["Yeah, so I'm on an even tighter schedule that I'm supposed to be on."]]
(display:"Ruff:Commute")]{
}(else-if:$FreeTime is TRUE)[|Seth>["So you're down to 3 hours of free time."]
|Max>["[[Exactly|Seth is Late]]"]]{
}(else:)[|Max>["And as you are well aware, I am ''not'' a morning person..."]
Seth nods along(if:$Friendship is >1)[ sympathetically].
|Max>["[[Anyways...|Seth is Late]]"]]]{
(click:?Inn's 1st)[(show:?Inn's 2nd)(if:$luck is>5)[(show:?Known)](if:$luck is <6)[(show:?Unknown)]]}](set: $FreeTime to TRUE)(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark: Time]]]]](else:)[{
}|Max>["Between training, (if:$Pointless is TRUE)[standing around](else:)[patrols], and eating and sleeping, we only have about 4 hours of break a day. And only one day off per week."]
|List>[|Seth>[|1>[That's rough...]
(if:$Mark is TRUE)[|2>[That's ruff...]]]]{
}(click: ?1)[(replace:?List)[|Seth>[''"That's rough..."''{
}(if:$Mark is TRUE)[$Locked[
That's ruff...]]]]
(if:$Morning is FALSE)[|Max>["You don't even know the half of it."]
[[Seth is Late]]
[[Commute]]]
(else:)[|Max>["Yeah."]
[[Now do you understand?|Seth is Late]]
[[And that's not all...|Commute]]]]{
}(click: ?2)[(replace:?List)[[|Seth>[$Locked[That's rough...]
''That's ruff...'']]
(if:$ruff is 1)[The same joke twice... typical Seth.
I stare him and his stupid grin down for a good minute before he speaks up.
|Seth>[Was there anything else you wanted to talk about?]
[[Seth is Late]]
[[Commute]]]{
}(else-if:$ruff is >1)[|Max>["Don't you think you've already run that joke into the ground?"]
|Seth>["...maybe!"
"But it keeps making you smile so..."]
I rolled my eyes, |Max>["Anyways"]
[[Seth is Late]]
[[Commute]]]{
}(else:)[|Max>["Yeah. It's..."]
Seth struggles to hold back a laugh.
|Max>["Wait, was that a fucking dog pun?"]
|Seth>["Yeah! Because of your Mark!"]
|Max>["You're an idiot."] I say, affectionately.
We have a good laugh for a few seconds before Seth asks:
|Seth>["Was there anything else you wanted to talk about?"]
[[Seth is Late]]
[[Commute]]]](set:$Friendship to it +1, $ruff to it +1)]](set:$Morning to TRUE)(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark: Time]]]]](else:)[{
}|Max>["They have us on such a tight schedule."]
|Seth>["How tight?"]
|Max>["Firstly, role call at 0600..."]
|List>[|Seth>[|Option>[That's not too bad]
|Option>[You never were a morning person]]]
(click:?Option's 1st)[(replace:?List)[|Seth>[''That's not too bad.'']
$Locked[You never were a morning person]
|Max>["Well fuck you too Mister Baker"] (if:$Friendship is >0)[I say jokingly.]
|Max>["As I was saying..."
"Role call at 0600, training from 0600 to 0900, patroling from 0900 to 1130, then a half hour for lunch...]
|Seth>["Okay, yeah, that really is tightly scheduled."]
{ }(if:$Friendship is <1)[|Max>["That's what I //said//."]]{
}(else:)[|Max>["I'm glad //someone// agrees with me"]{
}(if:$Coworkers is >0)[|Max>["(text:$CWName) seems to think I'm complaining for no reason."]]]
There's a (if:$ruff is <1)[pause](else:)[paws].
|Max>["Anyways..."
[[Seth is Late]]
[[Free Time]]
[[Commute]]]]]{
<!--End Option 1-->
}(click:?Option's 2nd)[(replace:?List)[$Locked[That's not too bad.]
|Seth>[''You never were a morning person.'']
{ }(if:$Friendship is >1)[|Max>["And it's not even that"
"Training is from 0600 to 0900, then I'm on patrol for 0900 to 1130"]
|Seth>["Damn. And you don't even get to sit down, do you?"]
{ }(if:$psi is <2)[|Max>["Anything over 2 minutes counts as slacking, accoring to the Captain..."]]{
}(else:)[|Max>["I only really get to sit in the messhall, cathedral, and latrines."]]
|Seth>["You are stronger than I"]
I send him a look across the table. (if:$Friendship is >2)[Express delivery.]
|Seth>["Both in standing //and// in combat."
"Happy?"]
|Max>["With you? Quite."
"but..."]
[[Seth is Late]]
[[Free Time]]
[[Commute]]]{
}(else:)[|Max>["We can't all wake up at the (if:$psi is <2)[ass ]crack of dawn, Seth!"]
|Seth>["I'm not saying you should have to!"]
|Seth>["I'm saying that I understand this being |Fidget>[tough (text-style:"buoy")[''for you'']]"]
(t8n:"dissolve")+(t8n-delay:4000)+(t8n-time:2000)[(set:$Friendship to it -1, $dark to it +1)|Out>[You sound... upset.]]
(t8n:"dissolve")+(t8n-delay:6200)+(t8n-time:1000)[Yeah, no shit.]
(t8n:"dissolve")+(t8n-delay:8500)+(t8n-time:800)[Who does he think he is, talking down to me like that?]
(t8n:"dissolve")+(t8n-delay:12000)+(t8n-time:600)[...anyways,
[[Seth was Late|Seth is Late]]
[[Free Time]]
[[Commute]]]{
}]]]{
}](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
}|Max>["Not really We just hang out after work sometimes, and (print: $pnS)'s (if:$psi is >1)[decent at sparring.](else:)[not awful to spar with.]"]
(if:$Friendship is <1)[|Seth>["That seems to be your brand of friendship though."]
{ }(if:$Friendship is 0)[|Max>["It's just a matter of convenience. It's not like I leave (cycling-link:"Velholm","the capital") to visit (print:$pnO) on our days off."](if:$psi is >1)
[...because (print:$pnS) goes home to (print:$pnP) family.]
|Seth>["Fair enough."]
|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]{
}(else:)[|Max>["I don't have a 'brand' of friendship."
"And us hanging out is just a matter of convenience"]
{ }(if:$Friendship is <-1)[
|Seth>["'Us' as in you and (Print: $CWName), or a|Fidget>[s in //us//]"]
{ }(if:$psi is >1)[
(set:$Frienship to it +1)|Max>["Seth... I..."
|NoClick>[I'm sorry]
|Click>[That's not what I meant]{
}(click-replace:?NoClick)[(text-color:grey)+(text-style:"strike")[I'm sorry]]{
}(click:?Click)[(replace:?NoClick)[(text-color:grey)+(text-style:"strike")[I'm sorry]](replace:?Click)[|Max>["You know that's not what I meant."]
|Seth>["...yeah. I'm sorry."]
|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]]]
{ }(else:)[|Max>["Seth..."
"In what world is //this meeting// convenient?"]
|Seth>["Fair enough."]
|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]]
{ }(else:)[|Seth>["Fair enough."]
|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]]]]{
}<!--High Friendship-->
(else:)[|Seth>["I think it still counts. You're still choosing to hang out, right?"]
{ }(if:$psi is >2)[|Max>["Yeah, I guess so."]
|Seth>["So maybe it's worth thinking about why"
"and if you want to keep hanging out."]
|Max>["That's fair..."
"[[Anyways|Talk]]"]]{
}(else:)[|Max>["(print:$PNS)'s just the person I hate the least"]
|Seth>["So you hate (print:$pnO) the least, but you came all this way to complain about (print:$pnO)?"]
|Max>["..."]
|Seth>["I hate to break it to you, Max,"] he said (if:$psi is <1)[condescendingly](else:)[with a sly smile].
|Seth>["But I think you're upset because |Figdet>[|Care>[you care.]]"]
|Outside)[(t8n:"dissolve")+(t8n-time:1000)+(t8n-delay:800)[|Out>[(text-style:"blurrier")[Do you?]]]
[(t8n:"dissolve")+(t8n-time:700)+(t8n-delay:1500)[(if:$psi is <2)[(text-style:"subscript")+(text-style:"blurrier")[Fuck off.]]{
}(else:)[...]]]
(t8n:"dissolve")+(t8n-delay:2700)[|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]]
(click:?Care)[(Show:?outside)]]]{
}](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark: Time]]]]](else-if:$Spiral is TRUE)[[<script>$('tw-story').removeClass('get-trapped-idiot')</script>]|Max>["Now do you understand why being (text:$mins) minutes late is a big deal?"]
|Seth>["Yeah. Again, I'm sorry."]
|Max>["..."]
|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]{
}(else:)[{
}(if:$Friendship is >1)[|Seth>["I didn't realize time was so tight for you... I'm really sorry about being late."]
{ }(if: $Friendship is >2)[|Max>["It's... fine. (if:$psi is >1)[You're worth the wait.]"]]{
}(else:)[|Max>["Thank you."]]]{
}(else:)[|Max>["Now do you understand why being (text:$mins) minutes late is a big deal?"]
|Seth>["Yeah. Again, I'm sorry."]
|Max>["Thank you."]]
|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
}(if:$psi is >1)[|Max>["No. It's just me and I have no idea why. It's really fucking annoying."]]
(else:)[{
}(if:$Friendship is >0)[|Max>["I don't know, I think it's only me. It's not like I'm stalking (print:$pnO)"]]{
}(if:$Friendship is < 1)[|Max>["Of course not! I'm not some delicate flower. I could put up with (print:$pnO) if (print:$pnS) wasn't singling me out!"]
|Seth>["I'm not saying you are. I'm just trying to understand."]]]
|Seth>["Maybe..."]
|List>[|Seth>[|1>[(print:$pnS)'s looking out for you?]
|1>[(print:$pnS)'s jealous?]
|1>[you did something to upset (print:$pnO)?]]]
<!--OPTION 1-->
(click:?1's 1st)[(replace:?List)[|Seth>["...(print:$pnS)'s looking out for you?"]
$Locked[(print:$pnS)'s jealous?
you did something to upset (print:$pnO)?]
|Max>["You really think so?"]
{ }(if:$Friendship is >1)[|Seth>["I hate to break it to you, but you're not infallible."]
|Max>["I know that, you jerk!"]
We both laugh.
I take a moment to think...
|Seth>["So..?"]
{ }(if:$psi is >2)[|Max>["So you could be right..."
"I'll need to think about it.]
|Seth>[Wanna talk about [[something else?|Talk]]]]{
}(else:)[|Max>["So what?"]
Seth just rolls his eyes and asks, |Seth>["[[anything else|Talk]] on your mind?"]]]{
}(else:)[|Seth>["It could have gotten lost in translation."
"That's all I'm saying"]
|Max>["I guess that's possible."
[[Anyways|Talk]]]]](set:$psi to it +1)]{
<!--OPTION 2-->
}(click:?1's 2nd)[(replace:?List)[$Locked[(print:$pnS)'s looking out for you?]
|Seth>["...(print:$pnS)'s jealous?"]
$Locked[you did something to upset (print:$pnO)?]
(if:$psi is <2)[|Max>["That's entirely possible."]
{ }(if:$Frienship is >0)[|Seth>["Of course it is!
I can't even count the number of times you knocked me on my ass when we used to spar."]]{
}(else:)[|Seth>["Well, //anything// is possible."
"But your sword skills are genuinely impressive!"]]
|Max>[[[Anyways|Talk]]]]{
}(else:)[|Max>["I... guess so."]
{ }(if:$Mark is TRUE)[|Seth>["You guess? You bear the //Warrior Mark of the Hound//!"]
|Seth>["She's probably jealous of your powerful yet elegant swordfighting skills!"]
|Max>["Yeah, that makes sense. Thanks, Seth!"]]{
}(else:)[|Seth>["Don't you have the Mark of the Hound?"]
I nod.
|Seth>["And it reflects your impressive swordfighting, right?"]
|Max>["Yeah, you're right!"]]
|Seth>[What's |Mark>[her mark] anyways?] (click:?Mark)[(show:?MarkHid)]
|MarkHid)[
|Max>["The Mark of the Raven"]
and of course he stares at me blankly for a second before I explain
|Max>["Ravens are all 'Strategists,' but that means a lot of different things."]
|Tellmemore>[|Seth>[Tell me more]]
(click:?Tellmemore)[(display:"Tell Me More")]{
}
|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]
]]](set:$psi to it -1, $Friendship to it +1)]{
<!--OPTION 3-->
}(click:?1's 3rd)[(replace:?List)[$Locked[(print:$pnS)'s looking out for you?
(print:$pnS)'s jealous?]
|Seth>["...you did something to upset (print:$pnO)?"]
(if:$Friendship is <1)[{
}(if:$psi is <1)[(set:$Friendship to it -1)|Max>["Oh, so it's //my// fault that she's being a bully?"]
|Seth>["That's not what I meant..."]
There is a tense silence.
|Seth>[(text-style:"subscript")+(text-style:"blur")["Whatever..."]] he mutters, as if I can't hear him.
"Was there [[anything else|Talk]] you wanted to talk about?"]{
}(else:)[|unsaid>[So it's all my fault...]{
}(click:?unsaid)[(replace:?unsaid)[$Locked[It's always my fault]
(t8n:"dissolve")+(t8n-time:1500)[There is a] (t8n:"dissolve")+(t8n-time:1700)+(t8n-delay:500)[painful] (t8n:"dissolve")+(t8n-time:2000)+(t8n-delay:1200)[silence.]{
}
(t8n:"dissolve")+(t8n-delay:3000)+(t8n-time:3000)[One that] (t8n:"dissolve")+(t8n-delay:3200)+(t8n-time:3000)[seemed to] (t8n:"dissolve")+(t8n-delay:3500)+(t8n-time:3000)[draw on] (t8n:"dissolve")+(t8n-delay:4500)+(t8n-time:5000)[|Fidget>[forever]]
|Fidget>[(t8n:"flicker")+(t8n-delay:11500)+(t8n-time:700)[[[Return|Talk]]]]]]]]{
}(else:)[{
}(if:$psi is >1)[|Max>["I suppose that's possible..."
"but I have no idea what I could have done to upset her"]
|Seth>["You could always try asking her."]]{
}(else:)[|Max>["Yeah, I probably did..."]
|Seth>["Hey, don't beat yourself up about it."
"Maybe just... ask her if you did something? Sort it out from there?"]{
{} }(if:$luck is >7)[(set:$Friendship to it +1)|Max>["Yeah, but what if it was so bad that me asking pisses her off more?"]
|Seth>["Then she's a bitch for refusing to let you make up for it."]
|Max>["Fair point."]]{
{} }(if:$luck is <4)[|Max>["Yeah, but what if she's not upset?"]
|Seth>["Then at least you can stop worrying about it."]
|Max>["...fair enough."] I acquiesce.]{
{} }(else:)[|Max>["But how do I find a good time?"]
|Seth>["I find it's the sooner the better with these things."
"So just next time the two of you are alone."]
|Max>["But what if-"] I start, before he (if:$Frienship is >2)[seemingly reads my mind](else:)[cuts me off].
|Seth>["If she's in a bad mood it may go poorly in the moment"
"but she'll probably come back around later."]
I chew on his words for a moment.]]
|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]]]{
}]{(set: $dark to 0, $mins to 20, $psi to 2,$Mark to TRUE)}[[Wait|Dark Loop Bug Test]]
[[END|End2-Loss]]
READABILITY TEST:
|Seth>[Seth's Readability]
|Max>[Max's Readability]
|Max>[Max's Readability]
|Seth>[Seth's Readability]
''STYLES (Constants):''
`?Max` |Max>[Sample Text] Whenever Max speaks
`?Seth` |Seth>[Sample Text] Whenever Seth speaks
`?CW` |CW>[Sample Text] Max imitating Coworker
`?Out` |Out>[Sample Text] The White Text from Outside the story
`?RevealOr` |RevealOr>[Sample Text] used for Situation in journal
`?RevealPl` |RevealPl>[Sample Text] used for Thoughts in journal
`?RevealGr` |RevealGr>[Sample Text] used for Affect in journal
`?Psi` |Psi>[Sample Text], used for Psion in Journal... and that's it
`?Fidget` |Fidget>[Sample Text] literally just `(text-style:"fidget")` on every letter
`$Locked` $Locked[Sample Text] greyed out, for closed links
''STYLES (Page-Specific):''
`?Bad` For "Seth" voice fakeout
`?MShake, ?MShake2, ?MShake3` used in Futile to represent breaking down. Varrying levels of shake, rumble, buoy, shudder, blur
`?Teary, ?Tearier` used in Futile as tears staining the page. Text styles "blur" and "blurrier
`?uD` combined with `$undark` to reveal text in dark room
`?sDark` Seth text in dark room
`?oDark` Out text in dark room
''VARIABLES (Core):''
`$dark` Page darkness. Not called directly, rarely modified directly
`$psi` Changes passage content. Modified & called directly `(if $psi is >1)[different text]`
`$Friendship` Changes passage content. Modified & called directly `(if $Friendship is >0)[different text]`
`$luck` RNG, 2d6-1 rolled each time Wait is viewed
`$mins` how long Max was waiting
''VARIABLES (Branches):''
`$Knights` TRUE or FALSE, whether "Knights" path has been visited.
`$Superiors` TRUE or FALSE, whether "Superiors" path has been visited.
`$Time` TRUE or FALSE, whether "Time" path has been visited.
''Knowledge Variables'' (affect options & text):
`$Path2_1` Set when choosing from the 1st branch set of "Superiors," not currently used
`$Path2_1` Set when choosing from the 2nd branch set of "Superiors," used to change text
`$Coworkers` Value of 1 or 2, sets Coworker name & pronouns. Modified once, sets values of `$CWName, $pnS, $pnO, $pnP, $PNS, $PNO, $PNP`
`$FreeTime` - Player knows Max only gets 4 hours of free time
`$Mark` - Player knows about Max's Mark of the Hound
`$Pointless` - Guards "stand around"
''VARIABLES (One-offs):''
`$Affect` TRUE or FALSE, whether to display emotion from journal
`$Emotion` Bound from cycling link in journal
`$Knight` 0 or 1, whether to display "Coworkers" or "Knights"
`$Sups` 0 or 1, whether to display "Managers" or "Superiors"(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{
}(if: $Friendship is >0)[|Seth>["Sounds like someone else I know,"] he says with that stupid smirk of his.
|Max>["Oh, come on, I was never ''that'' bad!"]{
}(if:$psi is >1)[
|Max>["...was I?"]
|Seth>["Don't get me wrong, you weren't an asshole."
"But you do have some high standards and strong opinions."]]{
}(else:)[|Seth>["Maybe not, but you do have some high standards and strong opinions."
"Could definitely come across as rude."]
]
|Max>["Yeah, I guess..."(if:$psi is >0)[
"Maybe I should give him a second chance?]"]
Seth (if:$psi is <1)[points his smirk at me.](else:)[gives me a warm smile.]
|Seth>["Is there [[anything else|Talk]] you wanted to talk about?"]]{
}(else:)[|Seth>["Weren't you also like that when you first started?"]
{ }(if: $Friendship is > -1)[|Max>["Oh, come on, I was never ''that'' bad!"](if:$psi is >1)[
|Max>["...was I?"]]
|Seth>["You do have some pretty high standards... and strong opinions."]]{
}(else:)[|Max>["This is different!"]
|Seth>["Okay. But you do have some pretty high standards... and strong opinions."]]
|Max>["Fine. But I still think he's being an asshole."]
|Seth>["Fair enough, I haven't exactly met the guy."]
|Seth>["Is there [[anything else|Talk]] you wanted to talk about?"]]{
(set: $Friendship to it -1)}](set: _n to 0, $dark to 19)
(enchant:?Passage, (text-style:"blurrier")+(text-color:#250005))
(enchant:?Passage's chars, (text-style:"fidget"))
<!--Body Text with Tags-->
(set: _Content1 to "|uD>[Why] |uD>[am] |uD>[I] |uD>[telling] |uD>[you?]")
(set: _Content2 to "|uD>[You] |uD>[don't] |uD>[care...]")
(set: _Content3 to "|uD>[Not] |uD>[you]")
(set: _Content4 to "|uD>[Not] |uD>[him]")
(set: _Content5 to "|uD>[''NOBODY'']")
<!--Macros to apply the reveal function to each hook in body text-->
(set: $undark to (macro: num-type _count, [
(mouseout: ?uD's _count)[(enchant: ?uD's _count, (color:red+grey)+(text-style:"blur"))]+(output:)[]
]))
(for: each _string, ...(words: (_Content1)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content2)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content3)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content4)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content5)))[(set:_n to it +1)($undark:_n)]
<!--Printing the actual text out-->
}(Print:_Content1)
|oDark>["I'm sorry this is so difficult for you"]
(Print:_Content2)
(Print:_Content3)
(Print:_Content4)
(text-style:"rumble")[(Print:_Content5)]
[[Deep Breaths]]
{(set: _n to 0, $dark to 15, _exit to 0,$Spiral to TRUE)
(enchant:?Passage, (text-style:"blurrier")+(text-color:#450010))
(enchant:?Passage's chars, (text-style:"fidget"))
[<script>$('tw-story').removeClass('dark-17');$('tw-passage').removeClass('dark-17');$('tw-story').removeClass('dark-18');$('tw-passage').removeClass('dark-18');$('tw-story').removeClass('dark-19');$('tw-passage').removeClass('dark-19');$('tw-story').addClass('get-trapped-idiot')</script>]
<!--Body Text with Tags-->
(set: _Content1 to "|uD>[No.] |uD>[You] |uD>[don't]")
(set: _Content2 to "|uD>[I] |uD>[don't] |uD>[believe] |uD>[you.]")
<!--Macros to apply the reveal function to each hook in body text-->
(set: $undark to (macro: num-type _count, [
(mouseout: ?uD's _count)[(enchant: ?uD's _count, (color:grey+black+red)+(text-style:"blur"))]+(output:)[]
]))
(for: each _string, ...(words: (_Content1)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content2)))[(set:_n to it +1)($undark:_n)]
<!--Printing the actual text out-->
}(Print:_Content1)
|sDark>["I'm sorry, Max"]
(Print:_Content2)
|oDark>["Is everything alright?"]
(mouseover:?uD's _n)[(show:?Exit)]
|Exit)[(t8n:"dissolve")+(t8n-time:1200)+(text-style:"blur")[[[Return|Nevermind]]]]{(set: _n to 0, $dark to 15, _exit to 0,$Spiral to TRUE)
(enchant:?Passage, (text-style:"blurrier")+(text-color:#450010))
(enchant:?Passage's chars, (text-style:"fidget"))
[<script>$('tw-story').removeClass('dark-17');$('tw-passage').removeClass('dark-17');$('tw-story').removeClass('dark-18');$('tw-passage').removeClass('dark-18');$('tw-story').removeClass('dark-19');$('tw-passage').removeClass('dark-19');$('tw-story').addClass('get-trapped-idiot')</script>]
<!--Body Text with Tags-->
(set: _Content1 to "|uD>[You] |uD>[aren't] |uD>[listening.]")
(set: _Content2 to "|uD>[You] |uD>[still] |uD>[don't] |uD>[get] |uD>[it]")
(set: _Content3 to "|uD>[Y]|uD>[O]|uD>[U]|uD>[']|uD>[R]|uD>[E]")
(set: _Content4 to "|uD>[L]|uD>[A]|uD>[T]|uD>[E]")
<!--Macros to apply the reveal function to each hook in body text-->
(set: $undark to (macro: num-type _count, [
(mouseout: ?uD's _count)[(enchant: ?uD's _count, (color:grey+black+red)+(text-style:"blur"))]+(output:)[]
]))
(for: each _string, ...(words: (_Content1)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content2)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(array: 1,2,3,4,5,6,7,8,9,10))[(set:_n to it +1)($undark:_n)]
<!--Printing the actual text out-->
}(Print:_Content1)
(Print:_Content2)
(text-size:1.2)[(Print:_Content3)]
(text-size:1.5)[(text-style:"shudder")[(Print:_Content4)]]
(mouseover:?uD's _n)[(show:?Exit)]
|Exit)[(t8n:"dissolve")+(t8n-time:1200)+(text-style:"blur")[[[Return|Seth is Late]]]]{(set: $dark to it -2)
(if: $dark is >14)[{}[[Deep Breaths|Deep Breaths]]]
(else:)[{}[[Return|Talk]]]
}Friendship |F02>[-2] | |F01>[-1] | |F0>[0] | |F1>[1] | |F2>[2] | |F3>[3]
Psi: |P0>[0] | |P1>[1] | |P2>[2] | |P3>[3]
Coworker |Mary>[Mary] | |Ted>[Ted]
Luck |LR>[Random] | |L1>[Low (1)] | |L2>[Mid(6)] | |L3>[High(11)]
Mark |MTrue>[True]
[[Not Really]]
[[Schedule]]
[[other people]]
[[Captain Veres]]
(click:?F02)[(set:$Friendship to -2)]
(click:?F01)[(set:$Friendship to -1)]
(click:?F0)[(set:$Friendship to 0)]
(click:?F1)[(set:$Friendship to 1)]
(click:?F2)[(set:$Friendship to 2)]
(click:?F3)[(set:$Friendship to 3)]
(click:?P0)[(set:$psi to 0)]
(click:?P1)[(set:$psi to 1)]
(click:?P2)[(set:$psi to 2)]
(click:?P3)[(set:$psi to 3)]
(click:?Mary)[(set:$Coworkers to 1)]
(click:?Ted)[(set:$Coworkers to 2)]
(click:?LR)[(set:$luck to (random:5)+(random:5)+1)]
(click:?L1)[(set:$luck to 1)]
(click:?L2)[(set:$luck to 6)]
(click:?L3)[(set:$luck to 11)]
(click:?MTrue)[(set:$Mark to TRUE)]{(set: _n to 0, $dark to 19)
(enchant:?Passage, (text-style:"blurrier")+(text-color:#250005))
(enchant:?Passage's chars, (text-style:"fidget"))
<script>$('tw-story').addClass('get-trapped-idiot')</script>
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(set: _Content1 to "|uD>[GET]")
(set: _Content2 to "|uD>[OUT]")
(set: _Content3 to "|uD>[OF]")
(set: _Content4 to "|uD>[MY]")
(set: _Content5 to "|uD>[HEAD]")
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(set: $undark to (macro: num-type _count, [
(mouseout: ?uD's _count)[(enchant: ?uD's _count, (color:red+grey)+(text-style:"blur"))]+(output:)[]
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(for: each _string, ...(words: (_Content2)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content3)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content4)))[(set:_n to it +1)($undark:_n)]
(for: each _string, ...(words: (_Content5)))[(set:_n to it +1)($undark:_n)]
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}(text-style:"rumble")[(Print:_Content1)
(text-size:1.1)[(Print:_Content2)]
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(text-size:2)[(Print:_Content5)]]
"Theresa the Raven was a commander for the 12th legion, under king Leopold."
|MoreButton>[|Seth>[Tell me more]]{
}
|More)["Moske the Raven was a (seq-link:"scribe","lawyer","judge","scribe") during the Lodum Witch Hearings."
|MoreButton>[|Seth>[Tell me more]]]{
}
|More)["Perin the Raven was a spy during the war over Ekkoras"
|MoreButton>[|Seth>[Tell me more]]]{
}
|More)["Ios the Ascendant was a psion that, well... ascended to the High Court."
"He actually oversaw my final trial."
|MoreButton>[|Seth>[Tell me more]]]{
}
|More)[(set:$Friendship to it +1)"I didn't know you were that interested in this!"
"Let me think..."
|MoreButton>[|Seth>[Tell me more]]]{
}
|More)["Haru the Raven was Queen Garena's royal advisor"
|MoreButton>[|Seth>[Tell me more]]]{
}
|More)["The Twin Blades were the only pair of twins to gain the Mark of the Raven"
"And we all know how //that// went."
|MoreButton>[|Seth>[Tell me more]]]{
}
|More)["I think King Dera the First was a Raven..?"
"Back when the royals took the Trials before coronation."
|MoreButton>[|Seth>[Tell me more]]]{
}
|More)["Uh... Koval the Wise was the first Raven!"
"Although when you go that far back myth and truth kind of blend together."
|MoreButton>[|Seth>[Tell me more]]]{
}
|More)["That's everything off the top of my head."
{ }(if:$psi is >2 and $Friendship is <0 and $Emotion is "despairing" and $ruff is >0)[|MoreButton>[|Seth>[Tell me more]]]]{
}|More)["Seth, I- I don't know everything."
|MoreButton>[|Seth>[Tell me more]]]{
}
|More)["I'll send you a textbook sometime, okay? Now quit asking!"
|MoreButton>[|Seth>[Tell me more]]]{
}
|More)["Stop."
|MoreButton>[|NotSeth1>[Tell me more]]]{
}
|More)["Stop."
|MoreButton>[|NotSeth1>[Tell me more]]]{
}
|More)["Stop."
|MoreButton>[|NotSeth2>[Tell me more]]]{
}
|More)["Stop."
|MoreButton>[|NotSeth2>[Tell me more]]]{
}
|More)["Stop."
|MoreButton>[|NotSeth3>[Tell me more]]]{
}
|More)["I said ''stop''"
|MoreButton>[|NotSeth3>[Tell me more]]]{
}
|More)["You're not even-"
|MoreButton>[|NotSeth4>[Tell me more]]]{
}
|More)["You piece of-"
|NotSeth4>[[[Tell me more|Get Rekt Loser]]]]
{ }(else:)[|Seth>["Off the top of your head? Really?"
"The only names I recognized were King Dera and the Twins"
"...and I didn't even know the old man was a Raven."]]{
(click:?MoreButton's 1st)[(show:?More's 1st)]
(click:?MoreButton's 2nd)[(show:?More's 2nd)]
(click:?MoreButton's 3rd)[(show:?More's 3rd)]
(click:?MoreButton's 4th)[(show:?More's 4th)]
(click:?MoreButton's 5th)[(show:?More's 5)]
(click:?MoreButton's 6th)[(show:?More's 6)]
(click:?MoreButton's 7)[(show:?More's 7)]
(click:?MoreButton's 8)[(show:?More's 8)]
(click:?MoreButton's 9)[(show:?More's 9)]
(click:?MoreButton's 10)[(show:?More's 10)]
(click:?MoreButton's 11)[(show:?More's 11)]
(click:?MoreButton's 12)[(show:?More's 12)]
(click:?MoreButton's 13)[(show:?More's 13)]
(click:?MoreButton's 14)[(show:?More's 14)]
(click:?MoreButton's 15)[(show:?More's 15)]
(click:?MoreButton's 16)[(show:?More's 16)]
(click:?MoreButton's 17)[(show:?More's 17)]
(click:?MoreButton's 18)[(show:?More's 18)]
(click:?MoreButton's 19)[(show:?More's 19)]
(click:?MoreButton's 20)[(show:?More's 20)]
(click:?MoreButton's 21)[(show:?More's 21)]
}Friendship: (Print:$Friendship)
Psi: (print:$psi)
|List>[|Seth>[|1>[That's rough...]
(if:$Mark is TRUE)[|2>[That's ruff...]]]]{
}(click: ?1)[(replace:?List)[|Seth>[''"That's rough..."''{
}(if:$Mark is TRUE)[$Locked[
That's ruff...]]]]
|Max>["Yeah, it is.
[[Now do you understand|Seth is Late]]..."]]{
}(click: ?2)[(replace:?List)[[|Seth>[$Locked[That's rough...]
''That's ruff...'']]
(if:$ruff is 1)[The same joke twice... typical Seth.
I stare him and his stupid grin down for a good minute before he speaks up.
|Seth>[Was there anything else you wanted to talk about?]
[[Seth is Late]]
]{
}(else-if:$ruff is >1)[|Max>["Don't you think you've already run that joke into the ground?"]
|Seth>["...maybe!"
"But it keeps making you smile so..."]
I rolled my eyes, |Max>["Anyways"]
[[Seth is Late]]
]{
}(else:)[|Max>["Yeah. It's..."]
Seth struggles to hold back a laugh.
|Max>["Wait, was that a fucking dog pun?"]
|Seth>["Yeah! Because of your Mark!"]
|Max>["You're an idiot."] I say, affectionately.
We have a good laugh for a few seconds before Seth asks:
|Seth>["Was there anything else you wanted to talk about?"]
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}(display:"Wait")