|Seth>["Sorry I'm late, Max!"] He's more than late. (click-append:"more than late.")[|Max>[ "It's been (text:$mins) minutes, Seth. You're more than just late."] |Seth>["I said sorry..."], he whines. I sigh, |Max>["Yeah, you did... I just really need to talk, okay?] |Seth>["Of course! Something happen at work?"] |Max>["Yeah, it was..."] |List>[|Option>[Coworkers(mouseover: "Coworkers")[(set: $Knight to 1)(replace:"Coworkers")[(t8n:"blur")[Knights]]]] |Option>[Managers(mouseover: "Managers")[(set:$Sups to 1)(replace:"Managers")[(t8n:"blur")[Superiors]]]] |Option>[Time]]{ }(click: ?Option's 1st)[(set:$Knights to TRUE)(replace: ?List)[''Knights'' $Locked[(if: $Sups is 1)[Superiors](else:)[Managers] Time] |Max>["The other Knights of the Order."] |Seth>["Anyone in particular?"] [[Mary, my senior]] [[Ted, the new guy]]]]{ }(click: ?Option's 2nd)[(set:$Superiors to TRUE)(replace:?List)[$Locked[(if: $Knight is 1)[Knights](else:)[Coworkers]] ''Superiors'' $Locked[Time]] |Max>["My superiors"] |Seth>["Anyone in particular?"] [[Ψion Λatonas]] [[Captain Veres]]]] (click: ?Option's 3rd)[(set: $Time to TRUE)(replace:?List)[$Locked[(if: $Knight is 1)[Knights](else:)[Coworkers] (if: $Sups is 1)[Superiors](else:)[Managers]] ''Time'' |Max>["Just, like... time, I guess."] |Seth>["...what?"] [[Commute]] [[Free Time]] [[Schedule]]]]{(enchant:?Page, (text-color:black)) <!--Background Colour & Shape--> (enchant: ?Max, (text-color: (hsl:40, 0.33, 0.9, 0.20))+(text-style:"smear")) (enchant: ?MaxOut, (text-color: (hsl:5, 0.9, 0.05, 0.95))+(text-style:"smear")) (enchant: ?Seth, (text-color:(hsl: 40, 0.33, 0.92, 0.20))+(text-style:"smear")+(font:"Garamond")+(size:1.15)) (enchant: ?CW, (text-color:aqua+black)+(font:"Garamond")+(text-size:1.2)+(text-style:"bold")) (enchant: ?Out, (text-color:white)) (enchant: ?Psi, (hover-style:(text-color:black+purple))) <!--Main Colour--> (enchant: ?Max's chars, (text-color: (rgb:210, 15, 5))) (enchant: ?MaxOut's chars, (text-color: (rgb:255, 70, 30))) (enchant: ?Seth's chars, (text-color:#1F751A)) (enchant: ?CW's chars, (text-color:aqua+black)) (enchant: ?Out's chars, (text-color:white)) <!--Link Colour--> (enchant: ?Link, (text-color:blue)+(hover-style:(text-style:"outline")+(text-color:cyan+blue))) (enchant: ?Link's chars, (text-color:blue)) <!--Hover Colour--> (enchant: ?Page's chars, (hover-style:(text-color:#d4a13f)+(text-style:"emboss"))) (enchant: ?Seth's chars, (hover-style:(text-color:green+aqua)+(text-style:"emboss"))) (enchant: ?Max's chars, (hover-style:(text-color:#d4a13f)+(text-style:"emboss"))) (enchant: ?CW's chars, (hover-style:(text-color:aqua+grey)+(text-style:"emboss"))) (enchant: ?Out's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss"))) (enchant: ?Psi's chars, (hover-style:(text-color:purple)+(text-style:"emboss"))) (enchant:?NotSeth1, (text-color:#2A6E0B)) (enchant:?NotSeth2, (text-color:#27600a)) (enchant:?NotSeth3, (text-color:#1e4807)) (enchant:?NotSeth4, (text-color:#0c3f02)) (enchant:?NotSeth3's chars, (text-style:"fidget")) (enchant:?NotSeth4's chars, (text-style:"fidget")) (enchant: ?RevealOr, (text-color:transparent+orange+grey)+(hover-style:(text-color:orange))) (enchant: ?RevealOr's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss"))) (enchant: ?RevealPl, (text-color:transparent+purple+grey)+(hover-style:(text-color:purple+grey))) (enchant: ?RevealPl's chars, (hover-style:(text-color:purple+white)+(text-style:"emboss"))) (enchant: ?RevealGr, (text-color:transparent+green+grey)+(hover-style:(text-color:green+black+grey))) (enchant: ?RevealGr's chars, (hover-style:(text-color:green+white+yellow)+(text-style:"emboss"))) (set: $Locked to (text-color:grey)) (enchant:?Fidget's chars, (text-style:"fidget")) (enchant:?sDark, (text-style:"blurrier")+(text-color:#0c6520)) (enchant: ?sDark's chars, (hover-style:(text-color:green+aqua+black)+(text-style:"emboss"))) (enchant:?oDark, (text-style:"blurrier")+(text-color:#5b5a50)) (enchant: ?oDark's chars, (hover-style:(text-color:grey+yellow)+(text-style:"emboss"))) (if: $Coworkers is 1)[(set: $CWName to "Mary", $pnS to "she", $pnO to "her", $pnP to "hers", $PNS to "She", $PNO to "Her", $PNP to "Hers")](if: $Coworkers is 2)[(set: $CWName to "Ted", $pnS to "he", $pnO to "him", $pnP to "his", $PNS to "He", $PNO to "Him", $PNP to "His")] (if: $dark is 1)[<script>$('tw-story').removeClass('dark-2');$('tw-passage').removeClass('dark-2')</script>]\ (else-if: $dark is 2)[<script>$('tw-story').removeClass('dark-3');$('tw-passage').removeClass('dark-3')</script>]\ (else-if: $dark is 3)[<script>$('tw-story').removeClass('dark-4');$('tw-passage').removeClass('dark-4')</script>]\ (else-if: $dark is 4)[<script>$('tw-story').removeClass('dark-5');$('tw-passage').removeClass('dark-5')</script>]\ (else-if: $dark is 5)[<script>$('tw-story').removeClass('dark-6');$('tw-passage').removeClass('dark-6')</script>]\ (else-if: $dark is 6)[<script>$('tw-story').removeClass('dark-7');$('tw-passage').removeClass('dark-7')</script>]\ (else-if: $dark is 7)[<script>$('tw-story').removeClass('dark-8');$('tw-passage').removeClass('dark-8')</script>]\ (else-if: $dark is 8)[<script>$('tw-story').removeClass('dark-9');$('tw-passage').removeClass('dark-9')</script>]\ (else-if: $dark is 9)[<script>$('tw-story').removeClass('dark-10');$('tw-passage').removeClass('dark-10')</script>]\ (else-if: $dark is 10)[<script>$('tw-story').removeClass('dark-11');$('tw-passage').removeClass('dark-11')</script>]\ (else-if: $dark is 11)[<script>$('tw-story').removeClass('dark-12');$('tw-passage').removeClass('dark-12')</script>]\ (else-if: $dark is 12)[<script>$('tw-story').removeClass('dark-13');$('tw-passage').removeClass('dark-13')</script>]\ (else-if: $dark is 13)[<script>$('tw-story').removeClass('dark-14');$('tw-passage').removeClass('dark-14')</script>]\ (else-if: $dark is 14)[<script>$('tw-story').removeClass('dark-15');$('tw-passage').removeClass('dark-15')</script>]\ (else-if: $dark is 15)[<script>$('tw-story').removeClass('dark-16');$('tw-passage').removeClass('dark-16')</script>]\ (else-if: $dark is 16)[<script>$('tw-story').removeClass('dark-17');$('tw-passage').removeClass('dark-17')</script>]\ (else-if: $dark is 17)[<script>$('tw-story').removeClass('dark-18');$('tw-passage').removeClass('dark-18')</script>]\ (else-if: $dark is 18)[<script>$('tw-story').removeClass('dark-19');$('tw-passage').removeClass('dark-19')</script>]\ (else-if: $dark is <20)[<script>$('tw-story').removeClass('dark-20');$('tw-passage').removeClass('dark-20')</script>]}|MaxOut>[I went all the way out there, and he didn't even bother to show up. [(t8n:"dissolve")+(t8n-delay:1800)[Just like with everything else, I was once again alone.]] [(t8n:"dissolve")+(t8n-delay:3900)[So I left.]]] |Out>[(t8n:"dissolve")+(t8n-delay:6500)+(t8n-time:2000)[ # The End(t8n:"flicker")+(t8n-delay:10000)+(t8n-time:1000)[[[?|The Beginning is The End]]]]](set: $badlink to (text-style:"bold")+(text-color: aqua+black+blue)+(transition:"shudder")+(transition-time:0.2s)+(text-style:"fidget")) (set: $fakelink to (text-style:"bold")+(text-color: blue)+(css:"text-decoration:none;")) (mouseover-replace: "No worries")[$badlink[Finally.]] (mouseover-replace: "Well at least you're here now!")[$badlink[Well at least you showed up.]] (transition-delay:1s)+(t8n:"fade-down")+(transition-time:2s)[{ $fakelink[No worries]}] (transition-delay:1.5s)+(t8n:"fade-down")+(transition-time:2s)[{ $fakelink[Well at least you're here now!]}] tw-story { background-image: url("https://www.publicdomainpictures.net/pictures/490000/velka/pergament-papier-hintergrund-textur-1675508658pDH.jpg"); background-repeat: no-repeat; background-size: cover height: 80%; } tw-passage{ background-color: rgba(34, 34, 34, $Anger); } (set: $RevealC to (hover-style:(text-color:white)) $Reveal[$RevealC[Σ]$RevealC[ι]$RevealC[τ]$RevealC[υ]$RevealC[α]$RevealC[τ]$RevealC[ι]$RevealC[ο]$RevealC[ν]]{(set: $luck to (random:5)+(random:5)+1, $mins to it + 5) }I'd been waiting for (text:$mins) minutes... (if: $mins*$luck is >275)[{ }[[He finally showed up|He finally shows up]]]{ }(else:)[(if: $mins is 25)[|Max>[*What's taking him so long..?*]] (if: $mins is >25)[(if: $Journal is TRUE)[(if: $Affect is true)[I was feeling (print:$Emotion).](else:)[I was feeling (cycling-link: "frustrated", "annoyed", "angry", "irritated")]]{ }(else:)[I'm starting to feel...(click-replace:"I'm starting to feel...")[I was starting to [feel]<Think| really (cycling-link: "frustrated", "annoyed", "angry", "irritated") |Journal)[I guess I could use my [[Journal]] to pass the time...] ]]] (if: $mins >45)[[Leave]] [[Wait]]] (click:?Think)[(show:?Journal)](set: _count to 0, $dark to it -1, $Journal to TRUE){ }I notice that I'm feeling (cycling-link: "frustrated", "annoyed", "angry", "irritated"). ...I sigh and pull out my journal (click-append:"journal")[ *What was it that |Psi>[Ψion Λatonas] said..?* |RevealOr>[|S>[Σιτυατιον]]{ }|STA)[|RevealOr>[(text-color:black+orange)[ *The milieux which invokes Θουγτς and Αφφεκτ.*]]] |RevealPl>[|T>[Θουγτς]]{ }|STA)[|RevealPl>[(text-color:black+purple)[ *The inflence of Σιτυατιον and Αφφεκτ on the waking mind.*]]] |RevealGr>[|A>[Αφφεκτ]]{ }|STA)[|RevealGr>[(text-color:black+green)[ *The resultant condition of Σιτυατιον and Θουγτς on the Body and Spirit.*]]]{ (mouseover: ?S)[(t8n:"dissolve")+(t8n-time:1.5s)(show:?STA's 1st)(set: _count to it + 1)] (mouseover: ?T)[(t8n:"dissolve")+(t8n-time:1.5s)(show:?STA's 2nd)(set: _count to it + 1)] (mouseover: ?A)[(t8n:"dissolve")+(t8n-time:1.5s)(show:?STA's 3rd)(set: _count to it + 1)] } (event: when _count is 3)[*Where to start?* |Write>[|RevealOr>[(text-color:black+orange)[Σιτυατιον]]]{ }(click-append: ?Write's 1st)[: Seth is (text:$mins) minutes late. (set: _count to it +1)] |Write>[|RevealPl>[(text-color:black+purple)[Θουγτς]]]{ }(click-append: ?Write's 2nd)[: (seq-link: "Seth doesn't value my time.", "I shouldn't have bothered.","Why did I use my day off for this?","He isn't coming.","I'm so stupid...","This is just disrespectful, I have better things to do.")(set: _count to it +1)] |Write>[|RevealGr>[(text-color:black+green)[Αφφεκτ]]]{ }(click-append: ?Write's 3rd)[: (t8n:"dissolve")[Feeling (seq-link: "frustrated", "annoyed", "angry", "irritated","...something else")](click-replace:"...something else")[something else... { }(set: $Affect to true)(cycling-link: Bind $Emotion, "worried","annoyed","scared","frustrated","angry","despairing")(set: $psi to it +1)] (t8n:"dissolve")+(t8n-delay: 2800)[|Body>[My body...](click-replace:?Body)[(set: _count to it +1)(cycling-link:"My body is warm","My heartbeat is fast","I can't quite sit still")]]] (set: $mins to it + 5) [[Give Up|Wait]]] (event: when _count is 6)[(set: $mins to it +5, $psi to it +1)(replace:"Give Up")[{}[[Keep Waiting|Wait]]]]{ }]{(set:$Path2_1 to "Captain") (if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]]}(else:)[|Max>["It's my Captain, Veres."] |Seth>["I thought you said you looked up to them?"] |Max>["I did, but they're completely different outside of the arena."] [[Too Strict]] [[Combat]]]{(set:$Path2_2 to "Strict") }(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ }|Max>["They're just so strict about everything."] |Seth>["Everything?"] |Max>["That's what I said." "It's not just training technique or anything. Any deviation from the regimen is punished harshly."] |Seth>["Well, discipline and coordination are important on the battlefield."] |Max>["But it's all so..."] [[Frustrating]] [[Pointless]] (if: $psi is >0)[{ }[[Uncomfortable]]]]{(set:$Path2_2 to "Psi") }(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ }|Max>["It's a bunch of mumbo-jumbo. Spiritualism and journaling and following instructions that don't really make sense."] |Seth>["Wait, so you don't get to move shit around with your mind?"] |Max>["Supposedly all this sitting around will to lead to that eventually, but I'm not sure I believe that." "It all feels so..."] [[Pointless]] (if: $psi is >0)[{ }[[Uncomfortable]]]]{(set:$Path2_2 to "Combat", $Mark to TRUE) }(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ } |Max>["The way they run combat training is so fucking stupid."] |Seth>["Oh?"] |Max>["It's all drills and talking tactics." "No sparring, no field exercises, nothing."] |Seth>["Yeah, that's definitely a change from the arena for sure."] |Max>["And I don't mind learning new skills. Some of the tactical stuff seems neat but it seems that we never get to actually //use// it." "It's all so..." [[Pointless]] [[Frustrating]]]] (if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ }|Max>["...pointless." "It seems all the Knights of Ricsige do anymore is stand around or march in parades! Why are they doing all this training shit when we're never going to use it?"] |List>[|Seth>[[Preparation]<1| |2>[Tradition]]]{ }(click:?1)[ (replace:?List's 1st)[''Preparation'' $Locked[Tradition] |Seth>["Good to be prepared if something does happen."] |Max>["We've been in an age of peace for over twenty years. ''Twenty. Years.''" "And as far as I know, the relations both between noble houses and with other countries are more than amicable." "King Alexandaire is fucking //adored//."] |List>[|4>[Dragons?] |3>[Tradition]]]]{ }(click:?4)[(replace: ?List's 2nd)[''Dragons?'' $Locked[Tradition] |Seth>["Fair point... What about Dragons?"] |Max>["Dragons, really?"] |List>[[Commit]<5| |6>[Back Down]]]{ }(click:?5)[(set: $Friendship to it +1, $Mark to TRUE)(replace:?List's 3rd)[''Commit'' $Locked[Back Down] |Seth>["Well, yeah. Didn't you have to slay a dragon to get |Mark>[your mark?"]] |Max>["Yeah, a summoned dragon. In an arena. There aren't any wild dragons anymore, and summoned monsters aren't nearly as powerful."] |Seth>["But couldn't they still cause some damage?"] |Max>["I guess so."] (click:?Mark)[(replace:?Pause)[{ }|Seth>["You have the Mark of the Hound, right?"] |Max>["Yes, I //bear// the Warrior Mark of the Hound."] { }(if:$Path2_2 is "Combat")[|Seth>["I guess it's a testament to how shit the training is if the Hound themself can't stand it."] We both chuckle at the comment.]{ }(else:)[|Seth>["I bet your trial was something to behold!"] |Max>["It was! ...shame you couldn't make it."] There is a brief pause.]]] { }|Pause>[There is a brief pause.] |Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]]{ }(click: ?6)[(replace: ?List's 3rd)[$Locked[Dragons?] ''Back Down'' |Seth>["Nevermind." "Was there [[anything else|Talk]] you wanted to talk about?"]]]]{ }(click:?2)[(set: $Friendship to it -1)(replace: ?List's 1st)[$Locked[Preparation] ''Tradition'' |Seth>["I suppose it's just tradition."] |Max>["Please don't lecture me about tradition. I get enough of that at the castle."] |Seth>["Okay." "Was there [[anything else|Talk]] you wanted to talk about?"{ }]]]{ }(click:?3)[(set: $Friendship to it -1)(replace: ?List's 2nd)[$Locked[Dragons?] ''Tradition'' |Seth>["I suppose it's just tradition then."] |Max>["Please don't lecture me about tradition. I get enough of that at the castle."] |Seth>["Okay." "Was there [[anything else|Talk]] you wanted to talk about?"{ (set:$Pointless to TRUE) }]]]](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ }(set: $psi to it +1)(set:$Friendship to it +1){ }|Max>["It's really uncomfortable, if I'm being honest."] (if:$Path2_2 is "Psi")[|Max>["Even though it's just sitting and thinking, I feel like everyone else is doing better than me."] |Seth>["Why's that?"] |Max>["The other knights all seem to come out of it relaxed. I..."] I always feel angry I always feel ashamed [[Nevermind]]]{ (click-replace:"I always feel angry")[(text-style:"strike")[I always feel angry]] (click-replace:"I always feel ashamed")[(text-style:"strike")[I always feel ashamed]] }(if:$Path2_2 is "Strict")[|Max>["It's such bullshit, and they always find some reason to single me out."] |Seth>["That sounds really tough."] |Max>["It //feels// like I can't fucking //breathe//."] |List>[|Seth>["Have you..." [[|1>[tried talking to them?] |2>[considered quitting?] |3>[...]]]]] (click:?1)[(replace:?List)[|Seth>["''Have you tried talking to them?''"] $Locked[considered quitting? ...] |Max>["What am I supposed to say?" //'I know I've been chosen for this incredibly important and sacred duty, but you hurt my feelings and I need you to be nicer to me'//?] |Seth>[Sorry, geez. I'm just trying to help.] |Max>[I didn't ask for help though.] There's an awkward pause. |Seth>["Was there [[anything else|Talk]] you wanted to talk about?" ]]] (click:?2)[(replace:?List)|Seth>[[$Locked[tried talking to them?] "''Have you considered quitting?''" $Locked[...]] (if:$Friendship is >0)[(set: $Freindship to it -1) |Max>["Fuck off. I have one of the most important jobs in the land, and you think I should just throw it all away because of a couple assholes?"] |Seth>["That's not what I..."] |Max>["Whatever. Let's just [[talk about something else|Talk]]"]] (else:)[(set: $Freindship to it -2) |Max>["Fuck off. I have one of the most important jobs in the land, and you think I should just throw it all away and become what, a baker?"] |Seth>["It's not prestigious, but at least I don't ''hate my job.''"] |Max>["Whatever. Let's just [[talk about something else|Talk]]"]]]] (click:?3)[(replace:?List)[$Locked[tried talking to them? considered quitting?] ''...'' There's an uncomfortable pause as Seth stares at me, (if: $Friendship is <1)[waiting for me to break.](else:)[waiting for me to speak.] |Max>["I... [[Nevermind]]"] ]]]](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ }|Max>["Frustrating"] (if:$Path2_2 is "Strict")[|Max>[{ }(if:$psi is >1)["I'm working my ass off and somehow it's not enough for them! No matter how hard I work I just... can't."]{ }(else:)["I'm working my ass off and somehow it's not enough for them! It's absolute bullshit!"]]]{ }(if:$Path2_2 is "Combat")[|Max>[{ }(if:$psi is >1)["I'm a talented swordsperson!" "I have the //Mark of the Hound//, for fuck's sake!" "But it doesn't seem to matter. I don't even get a chance to prove myself."]{ }(else:)[ "I'm a talented swordsperson!" "I have the //Mark of the Hound//, for fuck's sake!" "But I don't get to use any of my skills. The skills that //literally got me knighted//." "It's absolute bullshit."]]] |List>[|Seth>[|1>[That's rough...] (if:$Mark is TRUE)[|2>[That's ruff...]]]]{ }(click: ?1)[(replace:?List)[|Seth>[''That's rough...'' (if:$Mark is TRUE)[$Locked[That's ruff...]]]] |Max>["Yeah. It is."] There's a brief pause before Seth asks: |Seth>[{}"Was there [[anything else|Talk]] you wanted to talk about?"]]{ }(click: ?2)[(replace:?List)[[|Seth>[$Locked[That's rough...] ''That's ruff...'']] (if:$ruff is 1)[The same joke twice... typical Seth. I stare him and his stupid grin down for a good minute before he speaks up. |Seth>[{}"Was there [[anything else|Talk]] you wanted to talk about?"]]{ }(else-if:$ruff is >1)[|Max>["Don't you think you've already run that joke into the ground?"] |Seth>["...maybe!" "But it keeps making you smile so..."] I rolled my eyes, |Max>["[[Anyways|Talk]]"]]{ }(else:)[|Max>["Yeah. It's..."] Seth struggles to hold back a laugh. |Max>["Wait, was that a fucking dog pun?"] |Seth>["Yeah! Because of your Mark!"] |Max>["You're an idiot."] I say, affectionately. We have a good laugh for a few seconds before Seth asks: |Seth>[{}"Was there [[anything else|Talk]] you wanted to talk about?"]](set:$Friendship to it +1, $ruff to it +1)]]](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[ |List>[|Option>[Knights] |Option>[Superiors] |Option>[Time] |Next>[No, I'm Good.]]{ }(if: $Knights is not TRUE)[(click: ?Option's 1st)[(set:$Knights to TRUE)(replace: ?List)[''Knights'' $Locked[Superiors Time] |Max>["The other Knights of the Order."] |Seth>["Anyone in particular?"] [[Mary, my senior]] [[Ted, the new guy]]]]]{ }(if:$Superiors is not TRUE)[(click: ?Option's 2nd)[(set: $Superiors to TRUE)(replace:?List)[$Locked[Knights] ''Superiors'' $Locked[Time]] |Max>["My superiors"] |Seth>["Anyone in particular?"] [[Ψion Λatonas]] [[Captain Veres]]]]{ }(if:$Time is not TRUE)[(click: ?Option's 3rd)[(set: $Time to TRUE)(replace:?List)[$Locked[Knights Superiors] ''Time'' |Max>["Just, like... time, I guess."] |Seth>["...what?"]] [[Commute]] [[Free Time]] [[Schedule]]]]{ (enchant: ?Bad's chars, (text-color:green+black)+(text-style:"bold")+(hover-style:(text-color:orange+red+grey)+(text-style:"emboss"))) }(Click:?Next)[(replace:?List)[$Locked[Knights Superiors Time] (text-style:"strike")+(text-style:"blur")[It's No Good.]] I'm fine. It's fine.] (Click:"I'm fine. It's fine.")[(Replace: "I'm fine. It's fine.")[(text-style:"strike")+(text-style:"blur")[It's futile. It's fine.]] Why do you care?] (Click-replace:"Why do you care?")[|Max>["''Why do you care?''"] |Seth>["I... pardon?] |Max>["Why do you care suddenly?" "You never write, you never ask how I'm doing, and you don't even show up on time!"] (text-style:"smear")+(text-style:"bold")+(text-color:orange+black)[|Bad>[(text-style:"fidget")[To](text-style:"fidget")[ control](text-style:"fidget")[ you.]] |Bad)[(text-style:"fidget")[To pl](text-style:"fidget")[acat](text-style:"fidget")[e you.]] |Bad)[|Fidget>[I Don't.]]]]{ |End>[] }(click: ?Bad's 1st)[(enchant:?Bad's 1st's chars, (text-style:"strike")+(text-color:(grey))) (show:?Bad's 2nd)[(click: ?Bad's 2nd)[(enchant:?Bad's 2nd's chars, (text-style:"strike")+(text-color:grey))(show:?Bad's 3rd)[(click: ?Bad's 3rd)[(enchant:?Bad's 3rd's chars, (text-style:"strike")+(text-color:grey))(append:?Bad's 3rd)[(append:?End)[{ } |Seth>["Are you..? I've always cared."] |Max>["How can I trust you..?"] (if: $Friendship is 0)[|Seth>["I... don't know." "...maybe you can't."] There is an [agonizingly long silence.]<PreEnd| (click-append:?PreEnd)[ And then he [[gets up to leave|End3-Empty]] (if:$psi is >2)[[[I follow him|Futile]]]]]{ } |Seth>["Are you..? I've always cared."] |Max>["How can I trust you..?"] (if: $Friendship is 1)[|Seth>["I... don't know." "...maybe you can't."] There is an [agonizingly long silence.]<PreEnd| (click-append:?PreEnd)[ And then he [[gets up to leave|End3-Empty]] (if:$psi is >2)[[[I follow him|Futile]]]]]{ }(if: $Friendship is > 1)[|Seth>["I don't know. But I have missed you, and I'm sorry I haven't shown how much I care." "...did you want to come back to the bakery with me?"] (if:$psi is >2)[[[I follow him|Futile]]] But I [couldn't follow him]<PreEnd| (click-append:?PreEnd)[|Max>[ "Thanks but I need to be [[back at the castle|End1-Hug]] by noon."]]]{ }(if:$Friendship is < 0)[ Seth just stands up and says |Seth>["I'm sorry."] I |cry>[watch] him [(t8n:"blur")+(t8n-delay:3500)+(t8n-time:2000)[walk]] [(t8n:"blur")+(t8n-delay:5000)+(t8n-time:3000)[[[away|End2-Loss]]]] (if:$psi is >2)[[[I follow him|Futile]]] (mouseover-replace:?cry)[can't watch]]{ }]]]]]]]]{(set:$Path2_1 to "Psion") }(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ }|Max>["It's Λatonas, the Ψion."] |Seth>["I thought you said you looked up to them?"] |Max>["I did, but I have no idea why." "Anyways, my issue is..."] [[Psionics]] [[Too Strict]]{ }]{(enchant: ?Page's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss"))) (enchant: ?Link, (text-color:blue)) (enchant: ?MaxOut's chars, (hover-style:(text-color:orange+red+grey)+(text-style:"emboss"))) (If:$psi is >0)[(set: $psi to 1)] (set: $dark to 1, $mins to 20, $Affect to FALSE, $Journal to FALSE, $Friendship to (random:1), $Knights to FALSE, $Superiors to FALSE, $Time to FALSE, $Knight to 0, $Sups to 0, $FreeTime to FALSE, $Pointless to FALSE) }(text-size:3)[(font:"Copperplate Gothic")[(text-style:"superscript")[//The//]//(text-size:5)[H]ound of (text-size:5)[R]icsige//]] --- |MaxOut>[...I was once again alone. So I left.] Was it worth going? |List>[|MaxOut>[|1>[Yes] |2>[No]]] (click:?1)[(replace:?List)[|MaxOut>[''Yes''] $Locked[No] |MaxOut>[Yeah, I guess I learned something from it. But I still just came away from it feeling worse than before.] What did you learn? |MaxOut>[It's sort of like... I mean... Ugh, I'm not sure how to explain.] Maybe we should go through it one more time, then. From the beginning. |MaxOut>[(t8n-arrive:"fade-up")[[Okay|UnDark]]]]] (click:?2)[(replace:?List)[$Locked[Yes] |MaxOut>[''No''] |MaxOut>[Not really, no. Left me feeling worse than before. Although I guess I maybe learned something..?] What do you think you learned? |MaxOut>[I don't know, like... Maybe... Ugh, I'm not sure how to explain.] Maybe we should go through it one more time, then. From the beginning. |MaxOut>[(t8n-depart:"dissolve")+(t8n-arrive:"fade-up")+(t8n-time:800)+(t8n-delay:300)[[Okay|UnDark]]]]]|Max>["Nevermind."] (if:$dark is 20)[(text-style:"blur")[|Seth>[|Fidget>[[[I understand|Dark:No]] [[I need to know|Dark:No]]]]]](else:)[ |Seth>[|List>[[I understand]<1| [I need to know]<2|]]]{ }(click:?1)[(set:$Friendship to it -1)(replace:?List's 1st)[''I understand'' $Locked[I need to know] |Max>["No. You don't.] |Seth>["Sorry."] "Was there [[anything else|Talk]] you wanted to talk about?"]]{ }(if: $Spiral is TRUE)[[<script>$('tw-story').removeClass('get-trapped-idiot')</script>](click:?2)[(replace:?List's 1st)[$Locked[I understand] ''I need to know'' |Fidget>[|Max>["No. You don't.]] |Seth>["Sorry."] "Was there [[anything else|Talk]] you wanted to talk about?"]]] (else:)[(click:?2)[(replace:?List's 1st)[$Locked[I understand] ''I need to know'' |Max>[I... I don't want to talk about it] |List>[//Push them Back down//]]]{ }(click:"Push them")[(replace:?List's 2nd)[//''Push them''// $Locked[//Back Down//]]{ } |Seth>[I'm not going to judge you, Max. I just want to understand.] { }(if:$Friendship is >-1)[|Max>["It just makes me feel bad. Like there's something wrong with me."] |Seth>["I'm really sorry to hear that."] |Max>["Thank you. Can we [[talk about something else?"|Talk]]]]{ }(else:)[ |Max>["No. I'm sorry, but... no."] |Seth>["Okay." "Was there [[anything else|Talk]] you wanted to talk about?"]]]{ }(click:"Back down")[(replace:?List's 2nd)[$Locked[//Push them//] ''//Back down//'' |Seth>["Okay, I'm sorry. "Was there [[anything else|Talk]] you wanted to talk about?"]]]]{ (set: $Spiral to FALSE)}{(enchant: ?Out's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss"))) }|MaxOut>[Then he hugged me, and something just... broke. And before I could figure out what happened, he was gone... [(t8n:"dissolve")+(t8n-delay:1800)[And I was once again alone.]] [(t8n:"dissolve")+(t8n-delay:3900)[So I left.]]] [(t8n:"dissolve")+(t8n-delay:5000)[ |MaxOut>[I just hope...] |1>[He didn't see my tears]]] (click-replace:?1)[|MaxOut>[(seq-link:"He knows...","He could tell...","He saw my tears.")](show:?Out)]{ }|Out)[(t8n:"dissolve")+(t8n-delay:6500)+(t8n-time:2000)[ # The End(t8n:"flicker")+(t8n-delay:10000)+(t8n-time:1000)[[[?|The Beginning is The End]]]]]{(enchant: ?Out's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss"))) }|MaxOut>[And then he was gone... [(t8n:"dissolve")+(t8n-delay:1800)[And I was once again alone.]] [(t8n:"dissolve")+(t8n-delay:3200)[So I left.]]] [(t8n:"dissolve")+(t8n-delay:5000)[|MaxOut>[And I haven't heard from him since...]]{ }|Out>[(t8n:"dissolve")+(t8n-delay:6500)+(t8n-time:2000)[ # The End(t8n:"flicker")+(t8n-delay:10000)+(t8n-time:1000)[[[?|The Beginning is The End]]]]]]{(enchant: ?Out's chars, (hover-style:(text-color:white+yellow)+(text-style:"emboss"))) }|Seth>["I should get back to work. I'll... try and write more often. ...take care, Max."] |MaxOut>[And then he was gone... [(t8n:"dissolve")+(t8n-delay:1800)[And I was once again alone.]]] [(t8n:"dissolve")+(t8n-delay:3900)[|MaxOut>[So I left. I just wish... (seq-link:"He hadn't done that.","He cared about me.","I didn't fuck everything up.")] |Out>[(t8n:"dissolve")+(t8n-delay:6500)+(t8n-time:2000)[ # The End(t8n:"flicker")+(t8n-delay:10000)+(t8n-time:1000)[[[?|The Beginning is The End]]]]]]] {<!--NOT CUSTOMIZED--> (set: _n to 0) (enchant:?Passage, (text-style:"blurrier")+(text-color:#250005)) (enchant:?Passage's chars, (text-style:"fidget")) <!--Body Text with Tags--> }(set: _Content1 to "|uD>[I] |uD>[do]")(set: _Content2 to "|uD>[care]") (set: _Content3 to "|uD>[Why] |uD>[can't] |uD>[you] |uD>[see] |uD>[that]"){ <!--Macros to apply the reveal function to each hook in body text--> (set: $undark to (macro: num-type _count, [ (mouseout: ?uD's _count)[(enchant: ?uD's _count, (color:red+grey)+(text-style:"blur"))]+(output:)[] ])) (for: each _string, ...(words: (_Content1)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content2)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content3)))[(set:_n to it +1)($undark:_n)] <!--Printing the actual text out--> }(Print:_Content3) (Print:_Content1)n't (print: _Content2) Return (click:"Return")[(set:$dark to 15)(go-to:"Talk")] {(set: _n to 0) (enchant:?Passage, (text-style:"blurrier")) <!--Body Text with Tags--> }(set: _Content to "|Test>[Test] |Test>[Phrase] |Test>[for] |Test>[Dark] |Test>[Room] |Test>[Line] |Test>[2] "){ <!--Macros to apply the reveal function to each hook in body text--> (set: $undark to (macro: num-type _count, [ (mouseout: ?Test's _count)[(enchant: ?Test's _count, (color:red+black)+(text-style:"blur"))]+(output:)[] ])) (for: each _string, ...(words: (_Content)))[(set:_n to it +1)($undark:_n)] <!--Printing the actual text out-->} (Print:_Content){(set:$dark to it +1) (if:$dark is > 20)[(set:$dark to 20)] (if: $dark is 1)[<script>$('tw-story').addClass('dark-1');$('tw-passage').addClass('dark-1')</script>]\ (else-if: $dark is 2)[<script>$('tw-story').addClass('dark-2');$('tw-passage').addClass('dark-2')</script>]\ (else-if: $dark is 3)[<script>$('tw-story').addClass('dark-3');$('tw-passage').addClass('dark-3')</script>]\ (else-if: $dark is 4)[<script>$('tw-story').addClass('dark-4');$('tw-passage').addClass('dark-4')</script>]\ (else-if: $dark is 5)[<script>$('tw-story').addClass('dark-5');$('tw-passage').addClass('dark-5')</script>]\ (else-if: $dark is 6)[<script>$('tw-story').addClass('dark-6');$('tw-passage').addClass('dark-6')</script>]\ (else-if: $dark is 7)[<script>$('tw-story').addClass('dark-7');$('tw-passage').addClass('dark-7')</script>]\ (else-if: $dark is 8)[<script>$('tw-story').addClass('dark-8');$('tw-passage').addClass('dark-8')</script>]\ (else-if: $dark is 9)[<script>$('tw-story').addClass('dark-9');$('tw-passage').addClass('dark-9')</script>]\ (else-if: $dark is 10)[<script>$('tw-story').addClass('dark-10');$('tw-passage').addClass('dark-10')</script>]\ (else-if: $dark is 11)[<script>$('tw-story').addClass('dark-11');$('tw-passage').addClass('dark-11')</script>]\ (else-if: $dark is 12)[<script>$('tw-story').addClass('dark-12');$('tw-passage').addClass('dark-12')</script>]\ (else-if: $dark is 13)[<script>$('tw-story').addClass('dark-13');$('tw-passage').addClass('dark-13')</script>]\ (else-if: $dark is 14)[<script>$('tw-story').addClass('dark-14');$('tw-passage').addClass('dark-14')</script>]\ (else-if: $dark is 15)[<script>$('tw-story').addClass('dark-15');$('tw-passage').addClass('dark-15')</script>]\ (else-if: $dark is 16)[<script>$('tw-story').addClass('dark-16');$('tw-passage').addClass('dark-16')</script>]\ (else-if: $dark is 17)[<script>$('tw-story').addClass('dark-17');$('tw-passage').addClass('dark-17')</script>]\ (else-if: $dark is 18)[<script>$('tw-story').addClass('dark-18');$('tw-passage').addClass('dark-18')</script>]\ (else-if: $dark is 19)[<script>$('tw-story').addClass('dark-19');$('tw-passage').addClass('dark-19')</script>]\ (else-if: $dark is 20)[<script>$('tw-story').addClass('dark-20');$('tw-passage').addClass('dark-20')</script>] }[[Darken|Gay Sex. Also not for players]] WHO IS THE "HE" IN "HE ISN'T EVEN LISTENING"??? SETH? OR WHITE? |Seth>[This is Seth's colour] (text-color:#307515)[This is not] (text-color:#27600a)[This is not] (text-color:#1e4807)[This is not] (text-color:#0c3f02)[This is not]|1>[I follow him] |2)[I |4)[didn't] follow him] |3)[I followed him] |4)[I |5)[wish I had] followed him] |5)[Please] |6)[Please] |7)[Please] |8)[(text-rotate-z:355)[Please]] |9)[(text-rotate-z:7)+(text-rotate-y:20)[Please]]|10)[(text-rotate-y:51)+(text-rotate-z:345)[Please]]|11)[(text-rotate-x:20)+(text-rotate-y:45)+(text-rotate-z:359)+(text-style:"superscript")[Please]] |12)[(text-style:"superscript")+(text-rotate-z:350)+(size:0.8)[Please...]] |13)[|Out>[But you didn't. |13b>[Did you? ]]] |14)[|MShake>[...] ] |15)[|Out>[What do you think |15b>[would have happened] if you did? ]] |16)[|Max>[I... I don't know... I guess... (text-style:"fidget")[(seq-link:"he might have changed his mind","it would have made things worse","I would have fucked it up","it wouldn't have mattered","he'd still be |Fidget>[gone] (show:?18)").]]] |18)[|Out>[ And..?]] |19)[|Max>[ (if: $Friendship is > 0)[|Silence>[...and I love him] |Silence>[...and |Teary>[it brea]ks my heart] |Silence>[|Teary>[...an]d I mis|Teary>[s h]im] |Silence>[...and I'm sc|Teary>[ared] of losin|Teary>[g him]] |Silence>[..|Teary>[.a]nd he me|Teary>[ans t]he wo|Teary>[rld t]o |Teary>[me]]] (else-if: $Friendship is 0)[|Silence>[...and I miss him] |Silence>[...and |Teary>[it brea]ks my heart] |Silence>[|Teary>[...and I']m scared he's no|Teary>[t comin]g back] |Silence>[...and I s|Teary>[ti]ll haven't hea|Teary>[rd fro]m him]] (else-if: $Friendship is < 0)[|Silence>[...and he's not coming back] |Silence>[...and I ca|Teary>[n't fix t]his] |Silence>[..|Teary>[.an]d it doesn't mat|Teary>[ter]] |Silence>[...and |Teary>[I don']t m|Teary>[at]ter] |Silence>[.|Teary>[..and no]thing |Teary>[matters]]]]]{ (click:?1)[(enchant:?1, (text-style:"strike")+(text-color:"grey"))(show:?2)] (click:?2)[(enchant:?2, (text-style:"strike")+(text-color:"grey"))(show:?3)] (click:?3)[(show:?4)] (click:?4's 2nd)[(enchant:?4, (text-style:"strike")+(text-color:"grey"))(show:?5)] (click:?5's 2nd)[(enchant:?5, (text-style:"strike")+(text-color:"grey"))(show:?6)] (click:?6)[(enchant:?6, (text-style:"strike")+(text-color:"grey"))(show:?7)] (click:?7)[(enchant:?7, (text-style:"strike")+(text-color:"grey"))(show:?8)] (click:?8)[(enchant:?8, (text-style:"strike")+(text-color:"grey"))(show:?9)] (click:?9)[(enchant:?9, (text-style:"strike")+(text-color:"grey"))(show:?10)] (click:?10)[(enchant:?10, (text-style:"strike")+(text-color:"grey"))(show:?11)] (click:?11)[(enchant:?11, (text-style:"strike")+(text-color:"grey"))(show:?12)] (click:?12)[(enchant:?12, (text-style:"strike")+(text-color:"grey"))(show:?13)] (click:?13b)[(show:?14)] (click:?14)[(show:?15)] (click:?15b)[(show:?16)] (click:?18)[(show:?19)] }(click:?Silence)[(enchant:?Silence, (text-style:"strike")+(text-color:"grey"))(enchant:?Silence's chars, (text-style:"fidget")+(text-style:"sway")+(text-color:"grey"))(append:?19)[ |Max>[|MShake2>[|Teary>[..]]|MShake>[|Tearier>[.]]|MShake3>[|Tearier>[I]] |MShake>[|Tearier>[d]|Tearier>[o]]|Teary>[n]|MShake2>[|Teary>[']]|MShake>[|Teary>[t]] |Teary>[k]|MShake>[|Teary>[n]]|MShake3>[|Tearier>[o]]|Tearier>[w]|MShake2>[|Tearier>[.]]] |Out>[Then why are you... Sorry, I'll give you a minute.] |Pause>[|Max>[|MShake>[|Teary>[...]]]] |UnPause)[[|Out>[When you're ready...] |Final>[|Out>[What happened next? ]]]]]]{ }(click-append:?Final)[ (if: $Friendship is 0)[He [[got up to leave|End3-Empty]]]{ }(else-if: $Friendship is > 0)[He invited me over... But I [couldn't follow him]<PreEnd| (click-replace:?PreEnd)[had to be back at the castle for noon... So we both [[got up to leave|End1-Hug]]]]{ }(else-if:$Friendship is < 0)[ I |cry>[watched] him (t8n:"fade-down")+(t8n-delay:1800)+(t8n-time:2000)[walk] (t8n:"fade-down")+(t8n-delay:3000)+(t8n-time:2600)[[[away|End2-Loss]]] (mouseover-replace:?cry)[couldn't watch]]]{ (enchant:?MShake, (text-style:"buoy"))(enchant:?MShake's chars, (text-style:"fidget")) (enchant:?MShake2, (text-style:"rumble")+(text-style:"blurrier"))(enchant:?MShake2's chars, (text-style:"fidget"))(enchant:?MShake3,(text-style:"blurrier")+(text-style:"shudder")) (enchant:?Teary, (text-style:"blur"))(enchant:?Tearier, (text-style:"blurrier")) (enchant:?Teary's chars, (text-style:"blur"))(enchant:?Tearier's chars, (text-style:"blurrier")) (click:?Pause)[(show:?Unpause)] <script>$('tw-story').removeClass('dark-11');$('tw-passage').removeClass('dark-11');$('tw-story').removeClass('dark-12');$('tw-passage').removeClass('dark-12');$('tw-story').removeClass('dark-13');$('tw-passage').removeClass('dark-13');$('tw-story').removeClass('dark-14');$('tw-passage').removeClass('dark-14');$('tw-story').removeClass('dark-15');$('tw-passage').removeClass('dark-15');$('tw-story').removeClass('dark-16');$('tw-passage').removeClass('dark-16');$('tw-story').removeClass('dark-17');$('tw-passage').removeClass('dark-17');$('tw-story').removeClass('dark-18');$('tw-passage').removeClass('dark-18');$('tw-story').removeClass('dark-19');$('tw-passage').removeClass('dark-19')</script>}(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ (set: $Coworkers to 1) }|Max>["..Mary, my senior. She's always on my ass about (text-style:"italic")[everything]"] |Choose>[|Seth>["|1>[Still?] Haven't you been working together for |3>[almost a year] now?"]] (click:?1)[(replace:?Choose)[|Seth>["(text-style:"bold")[Still?] Haven't you been there for almost a year now?"] |Max>[She's (text-style:"italic")[ALWAYS. ON. MY ASS.] |CW>['Mind that corner!'] and |CW>['Don't hurt your back!'] and |CW>['Don't forget to wipe off your sword!']"] |Seth>["Huh."] |List1>[|Seth>[|Link>[|Option1>[Maybe she's just like that?]] |Link>[|Option2>[I thought you two were friends?]]]]]]{ }(click:?3)[(replace:?Choose)[|Seth>["Still? Haven't you been working together for (text-style:"bold")[almost a year] now?"] |Max>["Yeah, 9 months as of yesterday."] |Hooray>[|Seth>[|Link>[Happy Anniversary!]]] |List1>[|Option1>[|Seth>[|Link>[Maybe she's just like that?]]] |Option2>[|Seth>[|Link>[I thought you two were friends?]]]]]]{ }(click-replace:?Hooray)[|Seth>["Oh, Happy Anniversary!"] |Max>["Fuck off"]] (click:?Option1)[(replace:?List1)[|Seth>["Maybe she's just... like that?"] $Locked[I thought you two were friends?] |Max>["So I'm just supposed to lay down and take it? (if:$psi is < 2)[Cause she's a bitch?]"] |Seth>["Not at all! I just..." "Does she do that to [[other people]]?"] ]] (click:?Option2)[(replace:?List1)[$Locked[Maybe she's just... like that?"] |Seth>["I thought you two were friends?"] [[Not Really]] ]]](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ (set: $Coworkers to 2) }|Max>["...Ted, the new guy. Just joined last month and now he's trying to boss me around!"] |Seth>["Oh?"] |Max>["Yeah! Shit like |CW>['you better wipe that up'] and |CW>['stop standing around and help me with this']. No respect."] |snicker>[Seth snickers.]{ (click:?snicker)[(show:?b)]} |b)[|Max>[What's so funny?] |Seth>["Sorry! I'm not laughing at you, that's just a really good impression!"]] |List>[|Seth>[|Option>[Friends?] [[Like you?|Like You]]]]{ }(click: ?Option's 1st)[(replace:?List)[|Seth>[Friends?] $Locked[Like you?] |Seth>["I thought you two were friends?"] |Max>[{}[[Not Really]]]]]](set:_inn to (random:3))(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark: Time]]]]](else:)[{ }|Max>["The castle is undergoing rennovations, so the Knights are staying at |Inn>[an inn] right now."] |Inn)[|Seth>["Which Inn?"] |Max>[{(if:_inn is 0)["The Black Goat"] (if:_inn is 1)["The Red Herring"] (if:_inn is 2)["The Boar's Hat"] (if:_inn is 3)["The Crow's Tongue"]}] |Known)[(if:$Friendship is >2)[|Seth>["You... you rode 12 miles to get here."] He says, dumbfounded. |Max>["Yeah. I did."] { }(if: $psi is >2)[|Seth>["And [[I left you waiting...|Seth is Late]]]] { }(else:)[|Max>["And you-"] I start, before he cuts me off. |Seth>["And [[I was late...|Seth is Late]]"]]]{ }(else:)[|Seth>["That's, what, 4 miles from the castle?"] I nod. |Seth>["Why wouldn't they put you somewhere closer, like the Harpy's Roost?"] (if:$Friendship is >0)[|Max>["The machinations of the Order are ''clearly'' beyond the comprehension of mere mortals,"] I joked. Seth let out a hearty laugh.] (else:)[|Max>["Not a goddamn clue."]] |Max>["[[Anyways|Seth is Late]]"]]]]{ }|Unknown)[|Seth>["Huh. haven't heard of it"] |Max>["Well, it's 4 miles from the castle. So that's a half hour each way."] (if:$Morning is TRUE)[|Seth>["Which means your 0600 start time is moved to 0530"] { }(if:$FreeTime is TRUE)[|Max>["Yep. So I'm either losing sleep or I'm down to 3 hours of free time a day."]] { }(else:)[|Max>["Yeah, so I'm on an even tighter schedule that I'm supposed to be on."]] (display:"Ruff:Commute")]{ }(else-if:$FreeTime is TRUE)[|Seth>["So you're down to 3 hours of free time."] |Max>["[[Exactly|Seth is Late]]"]]{ }(else:)[|Max>["And as you are well aware, I am ''not'' a morning person..."] Seth nods along(if:$Friendship is >1)[ sympathetically]. |Max>["[[Anyways...|Seth is Late]]"]]]{ (click:?Inn's 1st)[(show:?Inn's 2nd)(if:$luck is>5)[(show:?Known)](if:$luck is <6)[(show:?Unknown)]]}](set: $FreeTime to TRUE)(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark: Time]]]]](else:)[{ }|Max>["Between training, (if:$Pointless is TRUE)[standing around](else:)[patrols], and eating and sleeping, we only have about 4 hours of break a day. And only one day off per week."] |List>[|Seth>[|1>[That's rough...] (if:$Mark is TRUE)[|2>[That's ruff...]]]]{ }(click: ?1)[(replace:?List)[|Seth>[''"That's rough..."''{ }(if:$Mark is TRUE)[$Locked[ That's ruff...]]]] (if:$Morning is FALSE)[|Max>["You don't even know the half of it."] [[Seth is Late]] [[Commute]]] (else:)[|Max>["Yeah."] [[Now do you understand?|Seth is Late]] [[And that's not all...|Commute]]]]{ }(click: ?2)[(replace:?List)[[|Seth>[$Locked[That's rough...] ''That's ruff...'']] (if:$ruff is 1)[The same joke twice... typical Seth. I stare him and his stupid grin down for a good minute before he speaks up. |Seth>[Was there anything else you wanted to talk about?] [[Seth is Late]] [[Commute]]]{ }(else-if:$ruff is >1)[|Max>["Don't you think you've already run that joke into the ground?"] |Seth>["...maybe!" "But it keeps making you smile so..."] I rolled my eyes, |Max>["Anyways"] [[Seth is Late]] [[Commute]]]{ }(else:)[|Max>["Yeah. It's..."] Seth struggles to hold back a laugh. |Max>["Wait, was that a fucking dog pun?"] |Seth>["Yeah! Because of your Mark!"] |Max>["You're an idiot."] I say, affectionately. We have a good laugh for a few seconds before Seth asks: |Seth>["Was there anything else you wanted to talk about?"] [[Seth is Late]] [[Commute]]]](set:$Friendship to it +1, $ruff to it +1)]](set:$Morning to TRUE)(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark: Time]]]]](else:)[{ }|Max>["They have us on such a tight schedule."] |Seth>["How tight?"] |Max>["Firstly, role call at 0600..."] |List>[|Seth>[|Option>[That's not too bad] |Option>[You never were a morning person]]] (click:?Option's 1st)[(replace:?List)[|Seth>[''That's not too bad.''] $Locked[You never were a morning person] |Max>["Well fuck you too Mister Baker"] (if:$Friendship is >0)[I say jokingly.] |Max>["As I was saying..." "Role call at 0600, training from 0600 to 0900, patroling from 0900 to 1130, then a half hour for lunch...] |Seth>["Okay, yeah, that really is tightly scheduled."] { }(if:$Friendship is <1)[|Max>["That's what I //said//."]]{ }(else:)[|Max>["I'm glad //someone// agrees with me"]{ }(if:$Coworkers is >0)[|Max>["(text:$CWName) seems to think I'm complaining for no reason."]]] There's a (if:$ruff is <1)[pause](else:)[paws]. |Max>["Anyways..." [[Seth is Late]] [[Free Time]] [[Commute]]]]]{ <!--End Option 1--> }(click:?Option's 2nd)[(replace:?List)[$Locked[That's not too bad.] |Seth>[''You never were a morning person.''] { }(if:$Friendship is >1)[|Max>["And it's not even that" "Training is from 0600 to 0900, then I'm on patrol for 0900 to 1130"] |Seth>["Damn. And you don't even get to sit down, do you?"] { }(if:$psi is <2)[|Max>["Anything over 2 minutes counts as slacking, accoring to the Captain..."]]{ }(else:)[|Max>["I only really get to sit in the messhall, cathedral, and latrines."]] |Seth>["You are stronger than I"] I send him a look across the table. (if:$Friendship is >2)[Express delivery.] |Seth>["Both in standing //and// in combat." "Happy?"] |Max>["With you? Quite." "but..."] [[Seth is Late]] [[Free Time]] [[Commute]]]{ }(else:)[|Max>["We can't all wake up at the (if:$psi is <2)[ass ]crack of dawn, Seth!"] |Seth>["I'm not saying you should have to!"] |Seth>["I'm saying that I understand this being |Fidget>[tough (text-style:"buoy")[''for you'']]"] (t8n:"dissolve")+(t8n-delay:4000)+(t8n-time:2000)[(set:$Friendship to it -1, $dark to it +1)|Out>[You sound... upset.]] (t8n:"dissolve")+(t8n-delay:6200)+(t8n-time:1000)[Yeah, no shit.] (t8n:"dissolve")+(t8n-delay:8500)+(t8n-time:800)[Who does he think he is, talking down to me like that?] (t8n:"dissolve")+(t8n-delay:12000)+(t8n-time:600)[...anyways, [[Seth was Late|Seth is Late]] [[Free Time]] [[Commute]]]{ }]]]{ }](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ }|Max>["Not really We just hang out after work sometimes, and (print: $pnS)'s (if:$psi is >1)[decent at sparring.](else:)[not awful to spar with.]"] (if:$Friendship is <1)[|Seth>["That seems to be your brand of friendship though."] { }(if:$Friendship is 0)[|Max>["It's just a matter of convenience. It's not like I leave (cycling-link:"Velholm","the capital") to visit (print:$pnO) on our days off."](if:$psi is >1) [...because (print:$pnS) goes home to (print:$pnP) family.] |Seth>["Fair enough."] |Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]{ }(else:)[|Max>["I don't have a 'brand' of friendship." "And us hanging out is just a matter of convenience"] { }(if:$Friendship is <-1)[ |Seth>["'Us' as in you and (Print: $CWName), or a|Fidget>[s in //us//]"] { }(if:$psi is >1)[ (set:$Frienship to it +1)|Max>["Seth... I..." |NoClick>[I'm sorry] |Click>[That's not what I meant]{ }(click-replace:?NoClick)[(text-color:grey)+(text-style:"strike")[I'm sorry]]{ }(click:?Click)[(replace:?NoClick)[(text-color:grey)+(text-style:"strike")[I'm sorry]](replace:?Click)[|Max>["You know that's not what I meant."] |Seth>["...yeah. I'm sorry."] |Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]]] { }(else:)[|Max>["Seth..." "In what world is //this meeting// convenient?"] |Seth>["Fair enough."] |Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]] { }(else:)[|Seth>["Fair enough."] |Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]]]]{ }<!--High Friendship--> (else:)[|Seth>["I think it still counts. You're still choosing to hang out, right?"] { }(if:$psi is >2)[|Max>["Yeah, I guess so."] |Seth>["So maybe it's worth thinking about why" "and if you want to keep hanging out."] |Max>["That's fair..." "[[Anyways|Talk]]"]]{ }(else:)[|Max>["(print:$PNS)'s just the person I hate the least"] |Seth>["So you hate (print:$pnO) the least, but you came all this way to complain about (print:$pnO)?"] |Max>["..."] |Seth>["I hate to break it to you, Max,"] he said (if:$psi is <1)[condescendingly](else:)[with a sly smile]. |Seth>["But I think you're upset because |Figdet>[|Care>[you care.]]"] |Outside)[(t8n:"dissolve")+(t8n-time:1000)+(t8n-delay:800)[|Out>[(text-style:"blurrier")[Do you?]]] [(t8n:"dissolve")+(t8n-time:700)+(t8n-delay:1500)[(if:$psi is <2)[(text-style:"subscript")+(text-style:"blurrier")[Fuck off.]]{ }(else:)[...]]] (t8n:"dissolve")+(t8n-delay:2700)[|Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]] (click:?Care)[(Show:?outside)]]]{ }](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark: Time]]]]](else-if:$Spiral is TRUE)[[<script>$('tw-story').removeClass('get-trapped-idiot')</script>]|Max>["Now do you understand why being (text:$mins) minutes late is a big deal?"] |Seth>["Yeah. Again, I'm sorry."] |Max>["..."] |Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]{ }(else:)[{ }(if:$Friendship is >1)[|Seth>["I didn't realize time was so tight for you... I'm really sorry about being late."] { }(if: $Friendship is >2)[|Max>["It's... fine. (if:$psi is >1)[You're worth the wait.]"]]{ }(else:)[|Max>["Thank you."]]]{ }(else:)[|Max>["Now do you understand why being (text:$mins) minutes late is a big deal?"] |Seth>["Yeah. Again, I'm sorry."] |Max>["Thank you."]] |Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]](if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ }(if:$psi is >1)[|Max>["No. It's just me and I have no idea why. It's really fucking annoying."]] (else:)[{ }(if:$Friendship is >0)[|Max>["I don't know, I think it's only me. It's not like I'm stalking (print:$pnO)"]]{ }(if:$Friendship is < 1)[|Max>["Of course not! I'm not some delicate flower. I could put up with (print:$pnO) if (print:$pnS) wasn't singling me out!"] |Seth>["I'm not saying you are. I'm just trying to understand."]]] |Seth>["Maybe..."] |List>[|Seth>[|1>[(print:$pnS)'s looking out for you?] |1>[(print:$pnS)'s jealous?] |1>[you did something to upset (print:$pnO)?]]] <!--OPTION 1--> (click:?1's 1st)[(replace:?List)[|Seth>["...(print:$pnS)'s looking out for you?"] $Locked[(print:$pnS)'s jealous? you did something to upset (print:$pnO)?] |Max>["You really think so?"] { }(if:$Friendship is >1)[|Seth>["I hate to break it to you, but you're not infallible."] |Max>["I know that, you jerk!"] We both laugh. I take a moment to think... |Seth>["So..?"] { }(if:$psi is >2)[|Max>["So you could be right..." "I'll need to think about it.] |Seth>[Wanna talk about [[something else?|Talk]]]]{ }(else:)[|Max>["So what?"] Seth just rolls his eyes and asks, |Seth>["[[anything else|Talk]] on your mind?"]]]{ }(else:)[|Seth>["It could have gotten lost in translation." "That's all I'm saying"] |Max>["I guess that's possible." [[Anyways|Talk]]]]](set:$psi to it +1)]{ <!--OPTION 2--> }(click:?1's 2nd)[(replace:?List)[$Locked[(print:$pnS)'s looking out for you?] |Seth>["...(print:$pnS)'s jealous?"] $Locked[you did something to upset (print:$pnO)?] (if:$psi is <2)[|Max>["That's entirely possible."] { }(if:$Frienship is >0)[|Seth>["Of course it is! I can't even count the number of times you knocked me on my ass when we used to spar."]]{ }(else:)[|Seth>["Well, //anything// is possible." "But your sword skills are genuinely impressive!"]] |Max>[[[Anyways|Talk]]]]{ }(else:)[|Max>["I... guess so."] { }(if:$Mark is TRUE)[|Seth>["You guess? You bear the //Warrior Mark of the Hound//!"] |Seth>["She's probably jealous of your powerful yet elegant swordfighting skills!"] |Max>["Yeah, that makes sense. Thanks, Seth!"]]{ }(else:)[|Seth>["Don't you have the Mark of the Hound?"] I nod. |Seth>["And it reflects your impressive swordfighting, right?"] |Max>["Yeah, you're right!"]] |Seth>[What's |Mark>[her mark] anyways?] (click:?Mark)[(show:?MarkHid)] |MarkHid)[ |Max>["The Mark of the Raven"] and of course he stares at me blankly for a second before I explain |Max>["Ravens are all 'Strategists,' but that means a lot of different things."] |Tellmemore>[|Seth>[Tell me more]] (click:?Tellmemore)[(display:"Tell Me More")]{ } |Seth>["Was there [[anything else|Talk]] you wanted to talk about?"] ]]](set:$psi to it -1, $Friendship to it +1)]{ <!--OPTION 3--> }(click:?1's 3rd)[(replace:?List)[$Locked[(print:$pnS)'s looking out for you? (print:$pnS)'s jealous?] |Seth>["...you did something to upset (print:$pnO)?"] (if:$Friendship is <1)[{ }(if:$psi is <1)[(set:$Friendship to it -1)|Max>["Oh, so it's //my// fault that she's being a bully?"] |Seth>["That's not what I meant..."] There is a tense silence. |Seth>[(text-style:"subscript")+(text-style:"blur")["Whatever..."]] he mutters, as if I can't hear him. "Was there [[anything else|Talk]] you wanted to talk about?"]{ }(else:)[|unsaid>[So it's all my fault...]{ }(click:?unsaid)[(replace:?unsaid)[$Locked[It's always my fault] (t8n:"dissolve")+(t8n-time:1500)[There is a] (t8n:"dissolve")+(t8n-time:1700)+(t8n-delay:500)[painful] (t8n:"dissolve")+(t8n-time:2000)+(t8n-delay:1200)[silence.]{ } (t8n:"dissolve")+(t8n-delay:3000)+(t8n-time:3000)[One that] (t8n:"dissolve")+(t8n-delay:3200)+(t8n-time:3000)[seemed to] (t8n:"dissolve")+(t8n-delay:3500)+(t8n-time:3000)[draw on] (t8n:"dissolve")+(t8n-delay:4500)+(t8n-time:5000)[|Fidget>[forever]] |Fidget>[(t8n:"flicker")+(t8n-delay:11500)+(t8n-time:700)[[[Return|Talk]]]]]]]]{ }(else:)[{ }(if:$psi is >1)[|Max>["I suppose that's possible..." "but I have no idea what I could have done to upset her"] |Seth>["You could always try asking her."]]{ }(else:)[|Max>["Yeah, I probably did..."] |Seth>["Hey, don't beat yourself up about it." "Maybe just... ask her if you did something? Sort it out from there?"]{ {} }(if:$luck is >7)[(set:$Friendship to it +1)|Max>["Yeah, but what if it was so bad that me asking pisses her off more?"] |Seth>["Then she's a bitch for refusing to let you make up for it."] |Max>["Fair point."]]{ {} }(if:$luck is <4)[|Max>["Yeah, but what if she's not upset?"] |Seth>["Then at least you can stop worrying about it."] |Max>["...fair enough."] I acquiesce.]{ {} }(else:)[|Max>["But how do I find a good time?"] |Seth>["I find it's the sooner the better with these things." "So just next time the two of you are alone."] |Max>["But what if-"] I start, before he (if:$Frienship is >2)[seemingly reads my mind](else:)[cuts me off]. |Seth>["If she's in a bad mood it may go poorly in the moment" "but she'll probably come back around later."] I chew on his words for a moment.]] |Seth>["Was there [[anything else|Talk]] you wanted to talk about?"]]]]{ }]{(set: $dark to 0, $mins to 20, $psi to 2,$Mark to TRUE)}[[Wait|Dark Loop Bug Test]] [[END|End2-Loss]] READABILITY TEST: |Seth>[Seth's Readability] |Max>[Max's Readability] |Max>[Max's Readability] |Seth>[Seth's Readability] ''STYLES (Constants):'' `?Max` |Max>[Sample Text] Whenever Max speaks `?Seth` |Seth>[Sample Text] Whenever Seth speaks `?CW` |CW>[Sample Text] Max imitating Coworker `?Out` |Out>[Sample Text] The White Text from Outside the story `?RevealOr` |RevealOr>[Sample Text] used for Situation in journal `?RevealPl` |RevealPl>[Sample Text] used for Thoughts in journal `?RevealGr` |RevealGr>[Sample Text] used for Affect in journal `?Psi` |Psi>[Sample Text], used for Psion in Journal... and that's it `?Fidget` |Fidget>[Sample Text] literally just `(text-style:"fidget")` on every letter `$Locked` $Locked[Sample Text] greyed out, for closed links ''STYLES (Page-Specific):'' `?Bad` For "Seth" voice fakeout `?MShake, ?MShake2, ?MShake3` used in Futile to represent breaking down. Varrying levels of shake, rumble, buoy, shudder, blur `?Teary, ?Tearier` used in Futile as tears staining the page. Text styles "blur" and "blurrier `?uD` combined with `$undark` to reveal text in dark room `?sDark` Seth text in dark room `?oDark` Out text in dark room ''VARIABLES (Core):'' `$dark` Page darkness. Not called directly, rarely modified directly `$psi` Changes passage content. Modified & called directly `(if $psi is >1)[different text]` `$Friendship` Changes passage content. Modified & called directly `(if $Friendship is >0)[different text]` `$luck` RNG, 2d6-1 rolled each time Wait is viewed `$mins` how long Max was waiting ''VARIABLES (Branches):'' `$Knights` TRUE or FALSE, whether "Knights" path has been visited. `$Superiors` TRUE or FALSE, whether "Superiors" path has been visited. `$Time` TRUE or FALSE, whether "Time" path has been visited. ''Knowledge Variables'' (affect options & text): `$Path2_1` Set when choosing from the 1st branch set of "Superiors," not currently used `$Path2_1` Set when choosing from the 2nd branch set of "Superiors," used to change text `$Coworkers` Value of 1 or 2, sets Coworker name & pronouns. Modified once, sets values of `$CWName, $pnS, $pnO, $pnP, $PNS, $PNO, $PNP` `$FreeTime` - Player knows Max only gets 4 hours of free time `$Mark` - Player knows about Max's Mark of the Hound `$Pointless` - Guards "stand around" ''VARIABLES (One-offs):'' `$Affect` TRUE or FALSE, whether to display emotion from journal `$Emotion` Bound from cycling link in journal `$Knight` 0 or 1, whether to display "Coworkers" or "Knights" `$Sups` 0 or 1, whether to display "Managers" or "Superiors"(if:$dark is 20)[(text-style:"blur")[|Fidget>[[[He isn't even listening|Dark:Generic]]]]](else:)[{ }(if: $Friendship is >0)[|Seth>["Sounds like someone else I know,"] he says with that stupid smirk of his. |Max>["Oh, come on, I was never ''that'' bad!"]{ }(if:$psi is >1)[ |Max>["...was I?"] |Seth>["Don't get me wrong, you weren't an asshole." "But you do have some high standards and strong opinions."]]{ }(else:)[|Seth>["Maybe not, but you do have some high standards and strong opinions." "Could definitely come across as rude."] ] |Max>["Yeah, I guess..."(if:$psi is >0)[ "Maybe I should give him a second chance?]"] Seth (if:$psi is <1)[points his smirk at me.](else:)[gives me a warm smile.] |Seth>["Is there [[anything else|Talk]] you wanted to talk about?"]]{ }(else:)[|Seth>["Weren't you also like that when you first started?"] { }(if: $Friendship is > -1)[|Max>["Oh, come on, I was never ''that'' bad!"](if:$psi is >1)[ |Max>["...was I?"]] |Seth>["You do have some pretty high standards... and strong opinions."]]{ }(else:)[|Max>["This is different!"] |Seth>["Okay. But you do have some pretty high standards... and strong opinions."]] |Max>["Fine. But I still think he's being an asshole."] |Seth>["Fair enough, I haven't exactly met the guy."] |Seth>["Is there [[anything else|Talk]] you wanted to talk about?"]]{ (set: $Friendship to it -1)}](set: _n to 0, $dark to 19) (enchant:?Passage, (text-style:"blurrier")+(text-color:#250005)) (enchant:?Passage's chars, (text-style:"fidget")) <!--Body Text with Tags--> (set: _Content1 to "|uD>[Why] |uD>[am] |uD>[I] |uD>[telling] |uD>[you?]") (set: _Content2 to "|uD>[You] |uD>[don't] |uD>[care...]") (set: _Content3 to "|uD>[Not] |uD>[you]") (set: _Content4 to "|uD>[Not] |uD>[him]") (set: _Content5 to "|uD>[''NOBODY'']") <!--Macros to apply the reveal function to each hook in body text--> (set: $undark to (macro: num-type _count, [ (mouseout: ?uD's _count)[(enchant: ?uD's _count, (color:red+grey)+(text-style:"blur"))]+(output:)[] ])) (for: each _string, ...(words: (_Content1)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content2)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content3)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content4)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content5)))[(set:_n to it +1)($undark:_n)] <!--Printing the actual text out--> }(Print:_Content1) |oDark>["I'm sorry this is so difficult for you"] (Print:_Content2) (Print:_Content3) (Print:_Content4) (text-style:"rumble")[(Print:_Content5)] [[Deep Breaths]] {(set: _n to 0, $dark to 15, _exit to 0,$Spiral to TRUE) (enchant:?Passage, (text-style:"blurrier")+(text-color:#450010)) (enchant:?Passage's chars, (text-style:"fidget")) [<script>$('tw-story').removeClass('dark-17');$('tw-passage').removeClass('dark-17');$('tw-story').removeClass('dark-18');$('tw-passage').removeClass('dark-18');$('tw-story').removeClass('dark-19');$('tw-passage').removeClass('dark-19');$('tw-story').addClass('get-trapped-idiot')</script>] <!--Body Text with Tags--> (set: _Content1 to "|uD>[No.] |uD>[You] |uD>[don't]") (set: _Content2 to "|uD>[I] |uD>[don't] |uD>[believe] |uD>[you.]") <!--Macros to apply the reveal function to each hook in body text--> (set: $undark to (macro: num-type _count, [ (mouseout: ?uD's _count)[(enchant: ?uD's _count, (color:grey+black+red)+(text-style:"blur"))]+(output:)[] ])) (for: each _string, ...(words: (_Content1)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content2)))[(set:_n to it +1)($undark:_n)] <!--Printing the actual text out--> }(Print:_Content1) |sDark>["I'm sorry, Max"] (Print:_Content2) |oDark>["Is everything alright?"] (mouseover:?uD's _n)[(show:?Exit)] |Exit)[(t8n:"dissolve")+(t8n-time:1200)+(text-style:"blur")[[[Return|Nevermind]]]]{(set: _n to 0, $dark to 15, _exit to 0,$Spiral to TRUE) (enchant:?Passage, (text-style:"blurrier")+(text-color:#450010)) (enchant:?Passage's chars, (text-style:"fidget")) [<script>$('tw-story').removeClass('dark-17');$('tw-passage').removeClass('dark-17');$('tw-story').removeClass('dark-18');$('tw-passage').removeClass('dark-18');$('tw-story').removeClass('dark-19');$('tw-passage').removeClass('dark-19');$('tw-story').addClass('get-trapped-idiot')</script>] <!--Body Text with Tags--> (set: _Content1 to "|uD>[You] |uD>[aren't] |uD>[listening.]") (set: _Content2 to "|uD>[You] |uD>[still] |uD>[don't] |uD>[get] |uD>[it]") (set: _Content3 to "|uD>[Y]|uD>[O]|uD>[U]|uD>[']|uD>[R]|uD>[E]") (set: _Content4 to "|uD>[L]|uD>[A]|uD>[T]|uD>[E]") <!--Macros to apply the reveal function to each hook in body text--> (set: $undark to (macro: num-type _count, [ (mouseout: ?uD's _count)[(enchant: ?uD's _count, (color:grey+black+red)+(text-style:"blur"))]+(output:)[] ])) (for: each _string, ...(words: (_Content1)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content2)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(array: 1,2,3,4,5,6,7,8,9,10))[(set:_n to it +1)($undark:_n)] <!--Printing the actual text out--> }(Print:_Content1) (Print:_Content2) (text-size:1.2)[(Print:_Content3)] (text-size:1.5)[(text-style:"shudder")[(Print:_Content4)]] (mouseover:?uD's _n)[(show:?Exit)] |Exit)[(t8n:"dissolve")+(t8n-time:1200)+(text-style:"blur")[[[Return|Seth is Late]]]]{(set: $dark to it -2) (if: $dark is >14)[{}[[Deep Breaths|Deep Breaths]]] (else:)[{}[[Return|Talk]]] }Friendship |F02>[-2] | |F01>[-1] | |F0>[0] | |F1>[1] | |F2>[2] | |F3>[3] Psi: |P0>[0] | |P1>[1] | |P2>[2] | |P3>[3] Coworker |Mary>[Mary] | |Ted>[Ted] Luck |LR>[Random] | |L1>[Low (1)] | |L2>[Mid(6)] | |L3>[High(11)] Mark |MTrue>[True] [[Not Really]] [[Schedule]] [[other people]] [[Captain Veres]] (click:?F02)[(set:$Friendship to -2)] (click:?F01)[(set:$Friendship to -1)] (click:?F0)[(set:$Friendship to 0)] (click:?F1)[(set:$Friendship to 1)] (click:?F2)[(set:$Friendship to 2)] (click:?F3)[(set:$Friendship to 3)] (click:?P0)[(set:$psi to 0)] (click:?P1)[(set:$psi to 1)] (click:?P2)[(set:$psi to 2)] (click:?P3)[(set:$psi to 3)] (click:?Mary)[(set:$Coworkers to 1)] (click:?Ted)[(set:$Coworkers to 2)] (click:?LR)[(set:$luck to (random:5)+(random:5)+1)] (click:?L1)[(set:$luck to 1)] (click:?L2)[(set:$luck to 6)] (click:?L3)[(set:$luck to 11)] (click:?MTrue)[(set:$Mark to TRUE)]{(set: _n to 0, $dark to 19) (enchant:?Passage, (text-style:"blurrier")+(text-color:#250005)) (enchant:?Passage's chars, (text-style:"fidget")) <script>$('tw-story').addClass('get-trapped-idiot')</script> <!--Body Text with Tags--> (set: _Content1 to "|uD>[GET]") (set: _Content2 to "|uD>[OUT]") (set: _Content3 to "|uD>[OF]") (set: _Content4 to "|uD>[MY]") (set: _Content5 to "|uD>[HEAD]") <!--Macros to apply the reveal function to each hook in body text--> (set: $undark to (macro: num-type _count, [ (mouseout: ?uD's _count)[(enchant: ?uD's _count, (color:red+grey)+(text-style:"blur"))]+(output:)[] ])) (for: each _string, ...(words: (_Content1)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content2)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content3)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content4)))[(set:_n to it +1)($undark:_n)] (for: each _string, ...(words: (_Content5)))[(set:_n to it +1)($undark:_n)] <!--Printing the actual text out--> }(text-style:"rumble")[(Print:_Content1) (text-size:1.1)[(Print:_Content2)] (text-size:1.3)[(Print:_Content3)] (text-size:1.6)[(Print:_Content4)] (text-size:2)[(Print:_Content5)]] "Theresa the Raven was a commander for the 12th legion, under king Leopold." |MoreButton>[|Seth>[Tell me more]]{ } |More)["Moske the Raven was a (seq-link:"scribe","lawyer","judge","scribe") during the Lodum Witch Hearings." |MoreButton>[|Seth>[Tell me more]]]{ } |More)["Perin the Raven was a spy during the war over Ekkoras" |MoreButton>[|Seth>[Tell me more]]]{ } |More)["Ios the Ascendant was a psion that, well... ascended to the High Court." "He actually oversaw my final trial." |MoreButton>[|Seth>[Tell me more]]]{ } |More)[(set:$Friendship to it +1)"I didn't know you were that interested in this!" "Let me think..." |MoreButton>[|Seth>[Tell me more]]]{ } |More)["Haru the Raven was Queen Garena's royal advisor" |MoreButton>[|Seth>[Tell me more]]]{ } |More)["The Twin Blades were the only pair of twins to gain the Mark of the Raven" "And we all know how //that// went." |MoreButton>[|Seth>[Tell me more]]]{ } |More)["I think King Dera the First was a Raven..?" "Back when the royals took the Trials before coronation." |MoreButton>[|Seth>[Tell me more]]]{ } |More)["Uh... Koval the Wise was the first Raven!" "Although when you go that far back myth and truth kind of blend together." |MoreButton>[|Seth>[Tell me more]]]{ } |More)["That's everything off the top of my head." { }(if:$psi is >2 and $Friendship is <0 and $Emotion is "despairing" and $ruff is >0)[|MoreButton>[|Seth>[Tell me more]]]]{ }|More)["Seth, I- I don't know everything." |MoreButton>[|Seth>[Tell me more]]]{ } |More)["I'll send you a textbook sometime, okay? Now quit asking!" |MoreButton>[|Seth>[Tell me more]]]{ } |More)["Stop." |MoreButton>[|NotSeth1>[Tell me more]]]{ } |More)["Stop." |MoreButton>[|NotSeth1>[Tell me more]]]{ } |More)["Stop." |MoreButton>[|NotSeth2>[Tell me more]]]{ } |More)["Stop." |MoreButton>[|NotSeth2>[Tell me more]]]{ } |More)["Stop." |MoreButton>[|NotSeth3>[Tell me more]]]{ } |More)["I said ''stop''" |MoreButton>[|NotSeth3>[Tell me more]]]{ } |More)["You're not even-" |MoreButton>[|NotSeth4>[Tell me more]]]{ } |More)["You piece of-" |NotSeth4>[[[Tell me more|Get Rekt Loser]]]] { }(else:)[|Seth>["Off the top of your head? Really?" "The only names I recognized were King Dera and the Twins" "...and I didn't even know the old man was a Raven."]]{ (click:?MoreButton's 1st)[(show:?More's 1st)] (click:?MoreButton's 2nd)[(show:?More's 2nd)] (click:?MoreButton's 3rd)[(show:?More's 3rd)] (click:?MoreButton's 4th)[(show:?More's 4th)] (click:?MoreButton's 5th)[(show:?More's 5)] (click:?MoreButton's 6th)[(show:?More's 6)] (click:?MoreButton's 7)[(show:?More's 7)] (click:?MoreButton's 8)[(show:?More's 8)] (click:?MoreButton's 9)[(show:?More's 9)] (click:?MoreButton's 10)[(show:?More's 10)] (click:?MoreButton's 11)[(show:?More's 11)] (click:?MoreButton's 12)[(show:?More's 12)] (click:?MoreButton's 13)[(show:?More's 13)] (click:?MoreButton's 14)[(show:?More's 14)] (click:?MoreButton's 15)[(show:?More's 15)] (click:?MoreButton's 16)[(show:?More's 16)] (click:?MoreButton's 17)[(show:?More's 17)] (click:?MoreButton's 18)[(show:?More's 18)] (click:?MoreButton's 19)[(show:?More's 19)] (click:?MoreButton's 20)[(show:?More's 20)] (click:?MoreButton's 21)[(show:?More's 21)] }Friendship: (Print:$Friendship) Psi: (print:$psi) |List>[|Seth>[|1>[That's rough...] (if:$Mark is TRUE)[|2>[That's ruff...]]]]{ }(click: ?1)[(replace:?List)[|Seth>[''"That's rough..."''{ }(if:$Mark is TRUE)[$Locked[ That's ruff...]]]] |Max>["Yeah, it is. [[Now do you understand|Seth is Late]]..."]]{ }(click: ?2)[(replace:?List)[[|Seth>[$Locked[That's rough...] ''That's ruff...'']] (if:$ruff is 1)[The same joke twice... typical Seth. I stare him and his stupid grin down for a good minute before he speaks up. |Seth>[Was there anything else you wanted to talk about?] [[Seth is Late]] ]{ }(else-if:$ruff is >1)[|Max>["Don't you think you've already run that joke into the ground?"] |Seth>["...maybe!" "But it keeps making you smile so..."] I rolled my eyes, |Max>["Anyways"] [[Seth is Late]] ]{ }(else:)[|Max>["Yeah. It's..."] Seth struggles to hold back a laugh. |Max>["Wait, was that a fucking dog pun?"] |Seth>["Yeah! Because of your Mark!"] |Max>["You're an idiot."] I say, affectionately. We have a good laugh for a few seconds before Seth asks: |Seth>["Was there anything else you wanted to talk about?"] [[Seth is Late]]]](set:$Friendship to it +1, $ruff to it +1)]{<script>$('tw-story').removeClass('dark-2'); $('tw-passage').removeClass('dark-2'); $('tw-story').removeClass('dark-3'); $('tw-passage').removeClass('dark-3'); $('tw-story').removeClass('dark-4'); $('tw-passage').removeClass('dark-4'); $('tw-story').removeClass('dark-5'); $('tw-passage').removeClass('dark-5'); $('tw-story').removeClass('dark-6'); $('tw-passage').removeClass('dark-6'); $('tw-story').removeClass('dark-7'); $('tw-passage').removeClass('dark-7'); $('tw-story').removeClass('dark-8'); $('tw-passage').removeClass('dark-8'); $('tw-story').removeClass('dark-9'); $('tw-passage').removeClass('dark-9'); $('tw-story').removeClass('dark-10'); $('tw-passage').removeClass('dark-10'); $('tw-story').removeClass('dark-11'); $('tw-passage').removeClass('dark-11'); $('tw-story').removeClass('dark-12'); $('tw-passage').removeClass('dark-12'); $('tw-story').removeClass('dark-13'); $('tw-passage').removeClass('dark-13'); $('tw-story').removeClass('dark-14'); $('tw-passage').removeClass('dark-14'); $('tw-story').removeClass('dark-15'); $('tw-passage').removeClass('dark-15'); $('tw-story').removeClass('dark-16'); $('tw-passage').removeClass('dark-16'); $('tw-story').removeClass('dark-17'); $('tw-passage').removeClass('dark-17'); $('tw-story').removeClass('dark-18'); $('tw-passage').removeClass('dark-18'); $('tw-story').removeClass('dark-19'); $('tw-passage').removeClass('dark-19')</script> }(display:"Wait")