Spring Thing Festival of Interactive Fiction

The 2025 Spring Thing Festival of Interactive Fiction!

* or Autumnal Jumble, for our Southern Hemisphere Friends

E-mail the organizer

Connect with Spring Thing on Twitter at @SpringThingFest

We think games are for everyone.

is an annual online festival celebrating
new interactive fiction from all kinds of people. Welcome!

What’s Happening Now?

About the Thing

Held annually since 2002, is a smaller, more informal counterweight to the busier fall Interactive Fiction Competition. Over the years, games have often debuted here that went on to become influential in the IF world or larger indie games scene.

Rather than a competition with rankings, the focuses on bringing together new text games of all kinds: choice-based stories, gamebooks, hypertext fictions, visual novels, text adventures, narrative roguelikes, and wild new experiments.

especially welcomes diverse voices and populations traditionally underrepresented in gaming, including women, people of color, queer and LGBT+ folks, and blind, neuro-diverse, or disabled creators. People from all walks of life should feel encouraged to participate as players, authors, or reviewers.

Entrants to the Main Festival can be nominated for a “Best In Show” ribbon, and all entries are eligible for custom “Audience Award” ribbons. Prize donors also gift fun, unique prizes, which Main Festival entrants have a chance to receive.

Welcome! From the rest of the site you can find out how to submit an entry, donate a prize, or read more about the festival's history.

What’s New?

We're keeping things cozy and familiar this year. No new stuff or rule changes! See the current requirements for entry.
 

IF Resources

Looking for tools to make text games? There are plenty. For parser-style games, try Inform 7 (maybe with Vorple), TADS, Quest, or Dialog. For node-based hyperfiction projects, consider Twine or Squiffy (writer-friendly), Raconteur or Windrift (coder-friendly), or articy:draft (professional). Want a choice-based structure like classic gamebooks? Check out ChoiceScript or ink. Fancy the retro stylings of 1980s text games? Consider Adventuron, Gruescript, or PunyInform and Puddle. The visual novel engines Ren'Py or NLBB can help tell stories about characters and conversation. Try weirder experiments with Texture (draggable words), or plug procedural text tools like Tracery, Sea Duck, or RiTa into a story to make more dynamic output. Even support multiplayer IF with Seltani or Adliberum.

Need a community? Check out IntFiction for general IF forums, or the TwineInkleAdventuron, and PunyInform Discords for format-specific communities. The Interactive Fiction Database and IF Wiki are great long-standing community resources, and Planet IF aggregates blog posts about text games. The NarraScope conference is a great place to hang out with interactive fiction writers in person.

Looking for another event to enter text games in? The Interactive Fiction Competition is the oldest regular event for IF games. Have just the start of a game? Try IntroComp. Spooky games are welcome in ECTOCOMP, and parser games in ParserComp (which also has a discord here). The Text Adventure Literacy Jam seeks to make games that are accessible to everyone, and a variety of smaller, friendly competitions can be found at the SeedComp Discord.

Interactive fiction games can be enjoyed by blind or vision-impaired players with a little care from authors. Check out audiogames.net for forums and a resources page, or Accessible Player Experiences for more tips on making games more accessible generally; the accessibility for blind players IFWiki page also has some good links to more info.

Check out Tristano Ajmone's Awesome Interactive Fiction page for a curated list of more IF authoring tools and resources.

If you find outdated links or know of other resources that should be listed here, please let us know!

Special Thanks

The would like to thank the following people: