Spring Thing was first
announced by Adam Cadre in 2001. The first competition took place in Spring
2002. To describe the purpose of the competition, Cadre said:
"Every fall,
the interactive fiction community holds a competition [the IF
Comp] designed to showcase short works (taking two hours or less
to play.) The first of these, in 1995, featured twelve games, and as
the ifcomp site will attest, 'The response was remarkable. After the
votes had been counted, discussion of all the games went on for weeks.
Traffic on rec.arts.int-fiction took a dramatic upswing, and the flood
didn't slow to a trickle for some time.'
"The 2001 comp
featured 52 games, many of them half-baked at best; discussion was limited,
with a brief flurry of reviews and then not much conversation about
the games, possibly because most judges only had time to play a small
fraction of them. Furthermore, relatively few IF works of substance
were released at other times of the year, which was not an aberration
but a trend dating almost to the beginning of the comp. What to do?
I figured the Spring Thing might help some."
Cadre ran the competition
for two years2002 and 2003after which he stopped, due to a lack of a lack of time for IF-related stuff.
Concerning the 2002
and 2003 Spring Thing competitions, see
also Adam Cadre's web site.
After a year of inactivity
in 2004, Greg Boettcher revived the Spring Thing and organized it from
2005 to 2013. Aaron Reed took over managing the competition in 2014.
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