The 2006 competition
was organized by Greg Boettcher.
Voting ended on April
23, 2006. The results are below. If you haven't already played the games,
you can download them further below.
Thanks to all the
voters. Congratulations to all the entrants.
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Place |
Game |
Author |
Avg. |
Std. Dev. |
No. Votes |
Prize Chosen |
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1 |
De
Baron/The Baron |
Victor
Gijsbers |
6.79 |
1.89 |
14 |
$200.00 |
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2 |
The
Potter and the Mould |
Robert
Street |
6.64 |
1.91 |
14 |
$97.40 |
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3 |
Pantomime |
Robb
Sherwin |
6.29 |
1.54 |
14 |
$40.00 |
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4 |
The
Warlord, The Princess & The Bulldog |
David
Whyld |
5.93 |
2.02 |
14 |
3
Windows games |
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You'll need an interpreter
to play these games. Actually, you'll need more than one interpreter,
one for each game type (ADRIFT, Hugo, and Z-Code). To find out which interpreters
are best for your system, consult ifwiki.org's
list of IF interpreters.
The Spring Thing would
like to thank the following people:
Adam Cadre,
for starting the competition;
Mike Snyder, for writing the voting program;
Peter Seebach, for hosting and technical help;
Stephen Granade, for occasional advice; and
all of the prize donors, for their generosity.
here
here
Obviously, the general
purpose of Spring Thing is to promote interactive fiction. More specifically,
there are three aims that make Spring Thing different from the annual
IF Comp:
- To provide a place
for promoting medium-sized to long works of interactive fiction.
- To provide some
springtime relief to the dry season between the autumn deluges of the
IF Comp.
- To encourage excellence
and discourage shoddiness. (The entry fee seems to be fairly effective
for this purpose, usually weeding out substandard games.
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